Robert Adams
|
96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
|
há 13 anos atrás |
Robert Adams
|
21708b832b
BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
|
há 13 anos atrás |
Robert Adams
|
fef73a1a10
BulletSim: add runtime setting of physics parameters. Update default values.
|
há 13 anos atrás |
Mic Bowman
|
82f41fdcb5
BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet
|
há 13 anos atrás |
Robert Adams
|
7640b5abf6
BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
|
há 13 anos atrás |
Robert.Adams
|
5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
|
há 13 anos atrás |
Robert Adams
|
302d72701d
BulletSim initial checkin
|
há 13 anos atrás |