Robert Adams
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87825b0abe
BulletSim: Fix crash when linking large physical linksets.
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12 years ago |
Robert Adams
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210f227fe6
BulletSim: Make parameter value defaults match what should be the default and what is in OpenSimDefaults.ini. Comment and debug printout changes.
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12 years ago |
Robert Adams
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7b65985047
BulletSim: remove the trailing spaces from lines to make git happier
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12 years ago |
Robert Adams
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f82b903dee
BulletSim: Fix linkset crash. Caused by the different body and shape
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12 years ago |
Robert Adams
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735d89e369
BulletSim: btGhostObjects working to make 'volume detect' work.
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12 years ago |
Robert Adams
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d016051fa0
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
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12 years ago |
Robert Adams
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a27e4ce6cb
BulletSim: add class and infrastructure for shape and object
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12 years ago |
Robert Adams
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ee7cda261c
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
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12 years ago |
Robert Adams
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f35bd6eb7d
BulletSim: another attempt at computing physics FPS correctly.
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12 years ago |
Robert Adams
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6632eb7c05
BulletSim: Remove calculation and passing of unused collied object type.
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12 years ago |
Robert Adams
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d86cbe6379
BulletSim: remove unused NeedsMeshing() code from BSScene.
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12 years ago |
Robert Adams
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2c5ff93990
BulletSim: Way too many changes in one commit.
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12 years ago |
Robert Adams
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ffdc798720
BulletSim: Update BulletSimAPI to match the DLL interface.
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12 years ago |
Robert Adams
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ae852bb873
BulletSim: clean up some variable naming for consistancy.
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12 years ago |
Robert Adams
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d3adf9b2b3
BulletSim: fix line endings.
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12 years ago |
Robert Adams
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7c140570db
BulletSim: Changes to terrain storage and management so mega-regions work.
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12 years ago |
Robert Adams
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7b6987ce83
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
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12 years ago |
Robert Adams
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03d76e9403
BulletSim: restore most of the Detail logging statements. Will have
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12 years ago |
Robert Adams
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ccc69d66a1
BulletSim: add parameters and functionality to specify the mesh
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12 years ago |
Robert Adams
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376441e550
BulletSim: make it so objects in a linkset do not generate collisions with each other.
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12 years ago |
Robert Adams
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68f112888b
BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.
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12 years ago |
Robert Adams
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257446889b
BulletSim: fix problem of a null reference exception on shutdown if there were linksets in the region.
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12 years ago |
Robert Adams
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11a4b9ec1d
BulletSim: rework physics FPS calculation to make a more realistic number.
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12 years ago |
Robert Adams
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0c7ce4fc98
BulletSim: many, many detailed logging messages for physical linkset
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12 years ago |
Robert Adams
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320982cae3
BulletSim: add an identifier to the TaintObject call so exceptions that happen when the taint is invoked can be debugged
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12 years ago |
Robert Adams
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5ab151c2d6
BulletSim: add avatar code to keep avatars from ending up trapped under the terrain
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12 years ago |
Robert Adams
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19417fca41
BulletSim: Added avatar capsule scaling for size of avatar.
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12 years ago |
Robert Adams
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4adb3471ac
BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
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12 years ago |
Robert Adams
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8b04e8a297
BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO.
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12 years ago |
Robert Adams
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50dbb9ffe4
BulletSim: add parameters and API calls for setting ERP and CFM.
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12 years ago |