Commit History

Author SHA1 Message Date
  Robert Adams 980edabc2e BulletSim: clean up TODO list. It is kept somewhere wlse that should be more public. Add error logging for the detail log writer so a message is output when it cannot write to the specified logging directory. Modify friction defaults to be closer to ODE's values. Add new collision margin and vehicle angular damping parameters. 11 years ago
  Robert Adams 4ae30873ad BulletSim: Add tables and initialization for different attributes for different materials. For the moment, the per material tables are not used. 11 years ago
  Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular. 11 years ago
  Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. 11 years ago
  Robert Adams 2f5fe4b88e BulletSim: tweek avatar capsule parameters so avatar feet don't go below ground. This solves the bouncing, short avatar problem (Mantis 6403). 11 years ago
  Robert Adams 6c961d8add BulletSim: Use base class constructors for initialization of BSShape and other classes. 11 years ago
  Robert Adams e2130817e5 BulletSim: remove limit on taints that can happen before a step. Remove some debugging code (detail log flushing). 12 years ago
  Robert Adams 79f7c466a1 BulletSim: fix compound linkset crash by not freeing shape of child prims. 12 years ago
  Robert Adams 894bb4893b BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape. 12 years ago
  Robert Adams 498ea76e63 BulletSim: Move construction of compound linkset from ShapeCollection 12 years ago
  Robert Adams 1dc23b2b97 BulletSim: parameterize selection of linkset implementation 12 years ago
  Robert Adams b0eccd5044 BulletSim: debugging of compound shape implementation of linksets. 12 years ago
  Robert Adams 364a7c3088 BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound. 12 years ago
  Robert Adams dae038a117 BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time. 12 years ago
  Robert Adams 9568f24c26 BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step. 12 years ago
  Robert Adams 804b332d45 BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code. 12 years ago
  Robert Adams b6fc5bad00 BulletSim: fix problem with avatars sinking into the ground. 12 years ago
  Robert Adams 36bfd3667c BulletSim: remove chatty debug message. 12 years ago
  Robert Adams 14eeb8b31b BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh assets weren't already in the cache. Comment cleanups. 12 years ago
  Robert Adams 65c131c4a3 BulletSim: remove trailing spaces to make git happy. 12 years ago
  Robert Adams f422b9b388 BulletSim: reorder avatar collision checking to eliminate double collision_end. 12 years ago
  Robert Adams e87a179c89 BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. 12 years ago
  Robert Adams fc33afddd3 BulletSim: remove code in ShapeCollection that hinted at shape sharing. 12 years ago
  Robert Adams eaccfa6d99 BulletSim: Fix small problems with last patch: BSScene.World properly initialized and setting of C++ parameters commented out. Comments and logging added. 12 years ago
  Robert Adams fd7a097849 BulletSim: Update BSCharacter to use API2 interface. 12 years ago
  Robert Adams 5b82f18d64 BulletSim: normalize physics FPS to 45 (for real this time). 12 years ago
  Robert Adams a86fedd25f BulletSim: normalize physics FPS to 45. 12 years ago
  Robert Adams 919569f6ec BulletSim: Change defaults for constraint CFM and ERP to make large linksets more rigid. Remove mass calculation for terrain (it should stay a static object). 12 years ago
  Robert Adams a791620622 BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to improve interactions. 12 years ago
  Robert Adams 68698975f1 BulletSim: Add Force* operations to objects to allow direct push to engine. 12 years ago