Commit History

Author SHA1 Message Date
  Robert Adams 76cc303031 BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions. 12 years ago
  Robert Adams b0eccd5044 BulletSim: debugging of compound shape implementation of linksets. 12 years ago
  Robert Adams f53b4e7a21 BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created. 12 years ago
  Robert Adams 39c02dcc8c BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound. 12 years ago
  Robert Adams 364a7c3088 BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound. 12 years ago
  Robert Adams e20bad12cc BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. 12 years ago
  Robert Adams 65c131c4a3 BulletSim: remove trailing spaces to make git happy. 12 years ago
  Robert Adams a61f20ac74 BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass. 12 years ago
  Robert Adams d94c4646cc BulletSim: add asset fetching so BulletSim works with new physics asset handling. 12 years ago
  Robert Adams f422b9b388 BulletSim: reorder avatar collision checking to eliminate double collision_end. 12 years ago
  Robert Adams e87a179c89 BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. 12 years ago
  Robert Adams fd7a097849 BulletSim: Update BSCharacter to use API2 interface. 12 years ago
  Robert Adams 68698975f1 BulletSim: Add Force* operations to objects to allow direct push to engine. 12 years ago
  Robert Adams 87825b0abe BulletSim: Fix crash when linking large physical linksets. 12 years ago
  Robert Adams ce47d0c454 BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter. 12 years ago
  Robert Adams 7b65985047 BulletSim: remove the trailing spaces from lines to make git happier 12 years ago
  Robert Adams f82b903dee BulletSim: Fix linkset crash. Caused by the different body and shape 12 years ago
  Robert Adams 4589bc84a3 BulletSim: Terrain sets proper collision flags on creation. 12 years ago
  Robert Adams 735d89e369 BulletSim: btGhostObjects working to make 'volume detect' work. 12 years ago
  Robert Adams d016051fa0 BulletSim: renamed members of BulletShape, BulletSim and BulletBody 12 years ago
  Robert Adams 22290ef35a BulletSim: complete code for managed code shape and body tracking. Not debugged. 12 years ago
  Robert Adams 91efccabdc BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. 12 years ago
  Robert Adams ee7cda261c BulletSim: move a bunch of common logic out of BSPrim and BSCharacter 12 years ago
  Robert Adams 6632eb7c05 BulletSim: Remove calculation and passing of unused collied object type. 12 years ago
  Robert Adams 2c5ff93990 BulletSim: Way too many changes in one commit. 12 years ago
  Robert Adams 126eae7100 BulletSim: Add Bullet body and shape to BSPhysObject and rename 12 years ago
  Robert Adams 7c140570db BulletSim: Changes to terrain storage and management so mega-regions work. 12 years ago
  Robert Adams 7b6987ce83 BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. 12 years ago