Robert Adams
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76cc303031
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag to ZeroMotion method. Update the references to those functions.
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12 years ago |
Robert Adams
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b0eccd5044
BulletSim: debugging of compound shape implementation of linksets.
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12 years ago |
Robert Adams
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f53b4e7a21
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.
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12 years ago |
Robert Adams
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39c02dcc8c
BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
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12 years ago |
Robert Adams
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364a7c3088
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.
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12 years ago |
Robert Adams
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e20bad12cc
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.
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12 years ago |
Robert Adams
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65c131c4a3
BulletSim: remove trailing spaces to make git happy.
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12 years ago |
Robert Adams
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a61f20ac74
BulletSim: Create LinkSet abstract class and sparate constraint based linksets into own subclass. Will eventually add manual movement linkset subclass.
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12 years ago |
Robert Adams
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d94c4646cc
BulletSim: add asset fetching so BulletSim works with new physics asset handling.
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12 years ago |
Robert Adams
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f422b9b388
BulletSim: reorder avatar collision checking to eliminate double collision_end.
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12 years ago |
Robert Adams
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e87a179c89
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
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12 years ago |
Robert Adams
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fd7a097849
BulletSim: Update BSCharacter to use API2 interface.
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12 years ago |
Robert Adams
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68698975f1
BulletSim: Add Force* operations to objects to allow direct push to engine.
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12 years ago |
Robert Adams
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87825b0abe
BulletSim: Fix crash when linking large physical linksets.
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12 years ago |
Robert Adams
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ce47d0c454
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
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12 years ago |
Robert Adams
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7b65985047
BulletSim: remove the trailing spaces from lines to make git happier
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12 years ago |
Robert Adams
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f82b903dee
BulletSim: Fix linkset crash. Caused by the different body and shape
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12 years ago |
Robert Adams
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4589bc84a3
BulletSim: Terrain sets proper collision flags on creation.
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12 years ago |
Robert Adams
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735d89e369
BulletSim: btGhostObjects working to make 'volume detect' work.
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12 years ago |
Robert Adams
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d016051fa0
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
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12 years ago |
Robert Adams
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22290ef35a
BulletSim: complete code for managed code shape and body tracking. Not debugged.
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12 years ago |
Robert Adams
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91efccabdc
BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
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12 years ago |
Robert Adams
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ee7cda261c
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
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12 years ago |
Robert Adams
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6632eb7c05
BulletSim: Remove calculation and passing of unused collied object type.
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12 years ago |
Robert Adams
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2c5ff93990
BulletSim: Way too many changes in one commit.
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12 years ago |
Robert Adams
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126eae7100
BulletSim: Add Bullet body and shape to BSPhysObject and rename
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12 years ago |
Robert Adams
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7c140570db
BulletSim: Changes to terrain storage and management so mega-regions work.
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12 years ago |
Robert Adams
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7b6987ce83
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene.
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12 years ago |