Robert Adams
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e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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11 yıl önce |
Robert Adams
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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11 yıl önce |
Robert Adams
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2c31fe4614
BulletSim: add check in avatar stair step code to verify the collision
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11 yıl önce |
Robert Adams
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5a7784a0e6
BulletSim: make density display and return value consistant with how
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11 yıl önce |
Robert Adams
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aec8852af7
Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable""
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11 yıl önce |
Robert Adams
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c45659863d
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
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11 yıl önce |
Robert Adams
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b4c3a791aa
BulletSim: move collision processing for linksets from BSPrimLinkable
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11 yıl önce |
Robert Adams
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2c8bf4aaa6
BulletSim: fix small bug where everything looked like it was colliding
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11 yıl önce |
Robert Adams
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70d24a654b
BulletSim: rename position and orientation variables to remove the
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11 yıl önce |
Robert Adams
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a65cec3986
BulletSim: implementation of linkset center-of-mass.
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11 yıl önce |
Robert Adams
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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11 yıl önce |
Robert Adams
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795acaa6aa
BulletSim: add failure flag for meshing failure vs asset fetch failure
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11 yıl önce |
Robert Adams
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f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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11 yıl önce |
Robert Adams
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fca4e4ec7c
Merge branch 'master' into bulletsim4
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11 yıl önce |
Robert Adams
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46ae84cfba
BulletSim: fix error messages created while an avatar has no initial
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11 yıl önce |
Robert Adams
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7cdb07b386
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet.
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11 yıl önce |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 yıl önce |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 yıl önce |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 yıl önce |
Robert Adams
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522ab85045
BulletSim: improve avatar stair walking up. Add more parameters to control force
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11 yıl önce |
Robert Adams
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5f2cbfc0fd
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
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11 yıl önce |
Robert Adams
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a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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11 yıl önce |
Robert Adams
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fe16dc09da
BulletSim: complete movement of physical object action code out of the
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11 yıl önce |
Robert Adams
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747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 yıl önce |
Robert Adams
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2c581cae2a
BulletSim: Add physical 'actors' that operate on the physical object.
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11 yıl önce |
Robert Adams
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953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
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11 yıl önce |
Robert Adams
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0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
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11 yıl önce |
Robert Adams
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fb903ff490
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info.
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11 yıl önce |
Robert Adams
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1b55a9d81e
BulletSim: fix avatar bobbing or jiggling while stationary flying.
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11 yıl önce |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 yıl önce |