Commit History

Author SHA1 Message Date
  Robert Adams e8b1e91a1d BulletSim: include check for volume detect in check for zeroing avatar motion. 11 years ago
  Robert Adams 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions 11 years ago
  Robert Adams 2c31fe4614 BulletSim: add check in avatar stair step code to verify the collision 11 years ago
  Robert Adams 5a7784a0e6 BulletSim: make density display and return value consistant with how 11 years ago
  Robert Adams aec8852af7 Revert "Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"" 11 years ago
  Robert Adams c45659863d Revert "BulletSim: move collision processing for linksets from BSPrimLinkable" 11 years ago
  Robert Adams b4c3a791aa BulletSim: move collision processing for linksets from BSPrimLinkable 11 years ago
  Robert Adams 2c8bf4aaa6 BulletSim: fix small bug where everything looked like it was colliding 11 years ago
  Robert Adams 70d24a654b BulletSim: rename position and orientation variables to remove the 11 years ago
  Robert Adams a65cec3986 BulletSim: implementation of linkset center-of-mass. 11 years ago
  Robert Adams 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. 11 years ago
  Robert Adams 795acaa6aa BulletSim: add failure flag for meshing failure vs asset fetch failure 11 years ago
  Robert Adams f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in 11 years ago
  Robert Adams fca4e4ec7c Merge branch 'master' into bulletsim4 11 years ago
  Robert Adams 46ae84cfba BulletSim: fix error messages created while an avatar has no initial 11 years ago
  Robert Adams 7cdb07b386 BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working yet. 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams 522ab85045 BulletSim: improve avatar stair walking up. Add more parameters to control force 11 years ago
  Robert Adams 5f2cbfc0fd BulletSim: fixing problems with llMoveToTarget. Not all fixed yet. 11 years ago
  Robert Adams a7a1b8b7e9 BulletSim: clean up actor code so routines use the same coding pattern. 11 years ago
  Robert Adams fe16dc09da BulletSim: complete movement of physical object action code out of the 11 years ago
  Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 years ago
  Robert Adams 2c581cae2a BulletSim: Add physical 'actors' that operate on the physical object. 11 years ago
  Robert Adams 953090fd62 BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 11 years ago
  Robert Adams 0194a3d890 BulletSim: fix density since the simulator/viewer track density in a 11 years ago
  Robert Adams fb903ff490 BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simulator to update info. 11 years ago
  Robert Adams 1b55a9d81e BulletSim: fix avatar bobbing or jiggling while stationary flying. 11 years ago
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 years ago