Melanie
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2320b17ca9
Whitespace cleanup
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15 yıl önce |
Revolution
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a0859754c0
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
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15 yıl önce |
Melanie
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2bf49cc1bb
Clean CRs from previous patch
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15 yıl önce |
Revolution
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038ec133e6
Adds land collision events.
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15 yıl önce |
Revolution
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49c09ef24c
Fixes prim to prim collision.
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15 yıl önce |
Revolution
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7dd43bef8c
Fixes the Collision errors and adds more to llGetStatus
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15 yıl önce |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 yıl önce |
Revolution
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3ec502f551
Readds llCollisionFilter and adds llPassCollision.
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15 yıl önce |
Melanie
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9c4e6f060a
This patch caused serialization errors and needs to be reexamined
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15 yıl önce |
Melanie
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eab2b4c6a9
[PATCH] Adds llCollisionFilter
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15 yıl önce |
Melanie
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e530180c1e
Glue code for a couple of new LSL function implementations
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15 yıl önce |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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15 yıl önce |
Teravus Ovares (Dan Olivares)
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7760da1a4c
* Fixes the second of two terse update issues. Physical objects should react normally again.
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15 yıl önce |
Teravus Ovares (Dan Olivares)
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0ffda7128e
* Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent.
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15 yıl önce |
John Hurliman
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5145dfa53c
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
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15 yıl önce |
John Hurliman
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a13e25ebbe
Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
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15 yıl önce |
John Hurliman
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0e8b5c7ffa
Fixing race conditions in the SceneObjectPart properties
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15 yıl önce |
John Hurliman
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67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
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15 yıl önce |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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15 yıl önce |
John Hurliman
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1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
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15 yıl önce |
John Hurliman
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b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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15 yıl önce |
John Hurliman
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a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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15 yıl önce |
John Hurliman
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cdbeb8b83b
Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)
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15 yıl önce |
John Hurliman
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fefe767476
Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values
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15 yıl önce |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 yıl önce |
John Hurliman
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b6651ce790
* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
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15 yıl önce |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 yıl önce |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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15 yıl önce |
Melanie
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c4969d47d9
Merge branch 'master' into vehicles
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15 yıl önce |
John Hurliman
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233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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15 yıl önce |