Melanie
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2320b17ca9
Whitespace cleanup
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15 年 前 |
Revolution
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a0859754c0
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
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15 年 前 |
Melanie
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2bf49cc1bb
Clean CRs from previous patch
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15 年 前 |
Revolution
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038ec133e6
Adds land collision events.
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15 年 前 |
Revolution
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49c09ef24c
Fixes prim to prim collision.
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15 年 前 |
Revolution
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7dd43bef8c
Fixes the Collision errors and adds more to llGetStatus
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15 年 前 |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 年 前 |
Revolution
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3ec502f551
Readds llCollisionFilter and adds llPassCollision.
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15 年 前 |
Melanie
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9c4e6f060a
This patch caused serialization errors and needs to be reexamined
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15 年 前 |
Melanie
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eab2b4c6a9
[PATCH] Adds llCollisionFilter
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15 年 前 |
Melanie
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e530180c1e
Glue code for a couple of new LSL function implementations
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15 年 前 |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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15 年 前 |
Teravus Ovares (Dan Olivares)
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7760da1a4c
* Fixes the second of two terse update issues. Physical objects should react normally again.
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15 年 前 |
Teravus Ovares (Dan Olivares)
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0ffda7128e
* Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent.
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15 年 前 |
John Hurliman
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5145dfa53c
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
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15 年 前 |
John Hurliman
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a13e25ebbe
Initialize SceneObjectPart.RotationOffset to Quaternion.Identity
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15 年 前 |
John Hurliman
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0e8b5c7ffa
Fixing race conditions in the SceneObjectPart properties
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15 年 前 |
John Hurliman
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67ac9881fa
Removing duplicate SceneObjectPart.RotationalVelocity property
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15 年 前 |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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15 年 前 |
John Hurliman
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1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
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15 年 前 |
John Hurliman
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b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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15 年 前 |
John Hurliman
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a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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15 年 前 |
John Hurliman
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cdbeb8b83b
Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way)
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15 年 前 |
John Hurliman
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fefe767476
Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values
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15 年 前 |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 年 前 |
John Hurliman
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b6651ce790
* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
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15 年 前 |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 年 前 |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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15 年 前 |
Melanie
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c4969d47d9
Merge branch 'master' into vehicles
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15 年 前 |
John Hurliman
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233e16b99c
* Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away
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15 年 前 |