Historia zmian

Autor SHA1 Wiadomość Data
  Melanie 2320b17ca9 Whitespace cleanup 15 lat temu
  Revolution a0859754c0 Adds llRotTarget and the events at_rot_target and not_at_rot_target. 15 lat temu
  Melanie 2bf49cc1bb Clean CRs from previous patch 15 lat temu
  Revolution 038ec133e6 Adds land collision events. 15 lat temu
  Revolution 49c09ef24c Fixes prim to prim collision. 15 lat temu
  Revolution 7dd43bef8c Fixes the Collision errors and adds more to llGetStatus 15 lat temu
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 15 lat temu
  Revolution 3ec502f551 Readds llCollisionFilter and adds llPassCollision. 15 lat temu
  Melanie 9c4e6f060a This patch caused serialization errors and needs to be reexamined 15 lat temu
  Melanie eab2b4c6a9 [PATCH] Adds llCollisionFilter 15 lat temu
  Melanie e530180c1e Glue code for a couple of new LSL function implementations 15 lat temu
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 lat temu
  Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 15 lat temu
  Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 15 lat temu
  John Hurliman 5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint 15 lat temu
  John Hurliman a13e25ebbe Initialize SceneObjectPart.RotationOffset to Quaternion.Identity 15 lat temu
  John Hurliman 0e8b5c7ffa Fixing race conditions in the SceneObjectPart properties 15 lat temu
  John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 15 lat temu
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets 15 lat temu
  John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 15 lat temu
  John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up 15 lat temu
  John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars 15 lat temu
  John Hurliman cdbeb8b83b Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way) 15 lat temu
  John Hurliman fefe767476 Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values 15 lat temu
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 lat temu
  John Hurliman b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene 15 lat temu
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces 15 lat temu
  John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 15 lat temu
  Melanie c4969d47d9 Merge branch 'master' into vehicles 15 lat temu
  John Hurliman 233e16b99c * Rewrote the methods that build ObjectUpdate and ImprovedTerseObjectUpdate packets to fill in the data more accurately and avoid allocating memory that is immediately thrown away 15 lat temu