Melanie
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2320b17ca9
Whitespace cleanup
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15 年之前 |
Revolution
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a0859754c0
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
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15 年之前 |
Revolution
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3ec502f551
Readds llCollisionFilter and adds llPassCollision.
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15 年之前 |
Melanie
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e530180c1e
Glue code for a couple of new LSL function implementations
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15 年之前 |
Melanie
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5259a32319
Remove extra forced updates. They're not needed for each prim. Really.
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15 年之前 |
Melanie
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e3a22ff37d
Eliminate multiple updates on link/unlink
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15 年之前 |
Teravus Ovares (Dan Olivares)
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781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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15 年之前 |
Melanie
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b9eb244d6d
Reset update flag when a SOG is deleted. This fixes llDie();
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15 年之前 |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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15 年之前 |
Diva Canto
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d5c18f6149
Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules.
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15 年之前 |
John Hurliman
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ec2ebf2598
Removing EntityBase.Rotation
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15 年之前 |
John Hurliman
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1927945053
Another race condition fix in SceneObjectGroup
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15 年之前 |
John Hurliman
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59eb378d16
Small performance tweaks to code called by the heartbeat loop
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15 年之前 |
John Hurliman
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1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
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15 年之前 |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 年之前 |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 年之前 |
John Hurliman
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62f1a5e36d
Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you
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15 年之前 |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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15 年之前 |
Melanie
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c4969d47d9
Merge branch 'master' into vehicles
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15 年之前 |
John Hurliman
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 年之前 |
John Hurliman
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 年之前 |
Melanie
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6deef7d0f3
Merge branch 'master' into vehicles
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15 年之前 |
Dan Lake
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5976ac16b0
Optimized heartbeat by calling Update() only on updated objects.
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15 年之前 |
Melanie
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46955f4260
Merge branch 'master' into vehicles
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15 年之前 |
dr scofield (aka dirk husemann)
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2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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15 年之前 |
Melanie
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212e132e79
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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15 年之前 |
Melanie
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d6301db382
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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15 年之前 |
Melanie
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41ff39414b
Merge branch 'master' into vehicles
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15 年之前 |
John Hurliman
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cb26878f96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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15 年之前 |
Jeff Ames
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606e831ff5
Formatting cleanup.
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15 年之前 |