Melanie
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2320b17ca9
Whitespace cleanup
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vor 15 Jahren |
Revolution
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a0859754c0
Adds llRotTarget and the events at_rot_target and not_at_rot_target.
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vor 15 Jahren |
Revolution
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3ec502f551
Readds llCollisionFilter and adds llPassCollision.
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vor 15 Jahren |
Melanie
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e530180c1e
Glue code for a couple of new LSL function implementations
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vor 15 Jahren |
Melanie
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5259a32319
Remove extra forced updates. They're not needed for each prim. Really.
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vor 15 Jahren |
Melanie
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e3a22ff37d
Eliminate multiple updates on link/unlink
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vor 15 Jahren |
Teravus Ovares (Dan Olivares)
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781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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vor 15 Jahren |
Melanie
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b9eb244d6d
Reset update flag when a SOG is deleted. This fixes llDie();
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vor 15 Jahren |
Melanie
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9d63f90467
Remove the old (Remoting) region crossing code. Fix the new code to
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vor 15 Jahren |
Diva Canto
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d5c18f6149
Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules.
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vor 15 Jahren |
John Hurliman
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ec2ebf2598
Removing EntityBase.Rotation
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vor 15 Jahren |
John Hurliman
|
1927945053
Another race condition fix in SceneObjectGroup
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vor 15 Jahren |
John Hurliman
|
59eb378d16
Small performance tweaks to code called by the heartbeat loop
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vor 15 Jahren |
John Hurliman
|
1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
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vor 15 Jahren |
John Hurliman
|
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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vor 15 Jahren |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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vor 15 Jahren |
John Hurliman
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62f1a5e36d
Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you
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vor 15 Jahren |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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vor 15 Jahren |
Melanie
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c4969d47d9
Merge branch 'master' into vehicles
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vor 15 Jahren |
John Hurliman
|
142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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vor 15 Jahren |
John Hurliman
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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vor 15 Jahren |
Melanie
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6deef7d0f3
Merge branch 'master' into vehicles
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vor 15 Jahren |
Dan Lake
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5976ac16b0
Optimized heartbeat by calling Update() only on updated objects.
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vor 15 Jahren |
Melanie
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46955f4260
Merge branch 'master' into vehicles
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vor 15 Jahren |
dr scofield (aka dirk husemann)
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2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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vor 15 Jahren |
Melanie
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212e132e79
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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vor 15 Jahren |
Melanie
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d6301db382
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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vor 15 Jahren |
Melanie
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41ff39414b
Merge branch 'master' into vehicles
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vor 15 Jahren |
John Hurliman
|
cb26878f96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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vor 15 Jahren |
Jeff Ames
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606e831ff5
Formatting cleanup.
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vor 15 Jahren |