コミット履歴

作者 SHA1 メッセージ 日付
  Melanie 2320b17ca9 Whitespace cleanup 15 年 前
  Revolution a0859754c0 Adds llRotTarget and the events at_rot_target and not_at_rot_target. 15 年 前
  Revolution 3ec502f551 Readds llCollisionFilter and adds llPassCollision. 15 年 前
  Melanie e530180c1e Glue code for a couple of new LSL function implementations 15 年 前
  Melanie 5259a32319 Remove extra forced updates. They're not needed for each prim. Really. 15 年 前
  Melanie e3a22ff37d Eliminate multiple updates on link/unlink 15 年 前
  Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) 15 年 前
  Melanie b9eb244d6d Reset update flag when a SOG is deleted. This fixes llDie(); 15 年 前
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 年 前
  Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. 15 年 前
  John Hurliman ec2ebf2598 Removing EntityBase.Rotation 15 年 前
  John Hurliman 1927945053 Another race condition fix in SceneObjectGroup 15 年 前
  John Hurliman 59eb378d16 Small performance tweaks to code called by the heartbeat loop 15 年 前
  John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 15 年 前
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 年 前
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces 15 年 前
  John Hurliman 62f1a5e36d Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 15 年 前
  John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 15 年 前
  Melanie c4969d47d9 Merge branch 'master' into vehicles 15 年 前
  John Hurliman 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 年 前
  John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年 前
  Melanie 6deef7d0f3 Merge branch 'master' into vehicles 15 年 前
  Dan Lake 5976ac16b0 Optimized heartbeat by calling Update() only on updated objects. 15 年 前
  Melanie 46955f4260 Merge branch 'master' into vehicles 15 年 前
  dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues 15 年 前
  Melanie 212e132e79 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 年 前
  Melanie d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 年 前
  Melanie 41ff39414b Merge branch 'master' into vehicles 15 年 前
  John Hurliman cb26878f96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 15 年 前
  Jeff Ames 606e831ff5 Formatting cleanup. 15 年 前