Commit Verlauf

Autor SHA1 Nachricht Datum
  Sean Dague 1adeb8ad77 From: Chris Yeoh <[email protected]> vor 15 Jahren
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. vor 15 Jahren
  Melanie Thielker a7de0ae9ec Make the scrpt engines ignore any script that begins with //MRM: vor 15 Jahren
  Teravus Ovares 41fab69ad5 * Remove unnecessary build dependencies on the ExamplemoneyModule stub. vor 15 Jahren
  Jeff Ames 818af9d482 Refactor log4net logger handling in script engine. (#3148) vor 15 Jahren
  Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor. vor 15 Jahren
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring vor 15 Jahren
  idb 7ae9ec217d Implementation of the llDetectedTouch* functions vor 16 Jahren
  Justin Clarke Casey 915593bfbc * refactor: Rip out SOP inventory from the partial into a separate class vor 16 Jahren
  Melanie Thielker 664e8a464e Script region crossing. This has not user functionality, but lays all the vor 16 Jahren
  Melanie Thielker ab260b5d23 Fix: Mantis#2326: Fix: privilege escalation through attach from ground vor 16 Jahren
  Homer Horwitz 4e3a3417c7 Mantis #2282. vor 16 Jahren
  Melanie Thielker 698ecec6f7 Remove another interface that is no longer needed vor 16 Jahren
  Melanie Thielker e5db6a75d0 Finishing the code cleanup in DNE, make llDie work again in DNE. vor 16 Jahren
  Melanie Thielker 9c26c8c8da And another file vor 16 Jahren
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. vor 16 Jahren
  Tedd Hansen a993d0d335 ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;) vor 16 Jahren
  Tedd Hansen 966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. vor 16 Jahren
  Tedd Hansen 6055db2bc3 server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing) vor 17 Jahren
  Tedd Hansen 7ef09a1202 Added comments to ScriptEngine classes that explains what their purpose is vor 17 Jahren
  lbsa71 efd90b56b7 * Optimized usings vor 17 Jahren
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom vor 17 Jahren
  lbsa71 67e12b95ea * Optimized usings vor 17 Jahren
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. vor 17 Jahren
  lbsa71 3c7161d128 * Rewired Touch to route to group/part (Still triggering EventManager as well) vor 17 Jahren
  Sean Dague afea5f2205 remove ^M, as native storage should be UNIX format, and ^M in/out mashing vor 17 Jahren
  Tedd Hansen cef8c5e9d7 Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy. vor 17 Jahren
  Sean Dague ffe9c9374a mass update of urls in source code to new website vor 17 Jahren
  Tedd Hansen 5a149084d4 startup event on script added to object, not all inside object. vor 17 Jahren
  Tedd Hansen b75c1b2191 Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). vor 17 Jahren