Sean Dague
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1adeb8ad77
From: Chris Yeoh <[email protected]>
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Melanie Thielker
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a7de0ae9ec
Make the scrpt engines ignore any script that begins with //MRM:
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15 years ago |
Teravus Ovares
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41fab69ad5
* Remove unnecessary build dependencies on the ExamplemoneyModule stub.
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15 years ago |
Jeff Ames
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818af9d482
Refactor log4net logger handling in script engine. (#3148)
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15 years ago |
Dr Scofield
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180be7de07
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
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16 years ago |
Dr Scofield
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9b66108081
This changeset is the step 1 of 2 in refactoring
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16 years ago |
idb
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7ae9ec217d
Implementation of the llDetectedTouch* functions
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16 years ago |
Justin Clarke Casey
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915593bfbc
* refactor: Rip out SOP inventory from the partial into a separate class
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16 years ago |
Melanie Thielker
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664e8a464e
Script region crossing. This has not user functionality, but lays all the
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16 years ago |
Melanie Thielker
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ab260b5d23
Fix: Mantis#2326: Fix: privilege escalation through attach from ground
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16 years ago |
Homer Horwitz
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4e3a3417c7
Mantis #2282.
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16 years ago |
Melanie Thielker
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698ecec6f7
Remove another interface that is no longer needed
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16 years ago |
Melanie Thielker
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e5db6a75d0
Finishing the code cleanup in DNE, make llDie work again in DNE.
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16 years ago |
Melanie Thielker
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9c26c8c8da
And another file
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16 years ago |
Tedd Hansen
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bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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17 years ago |
Tedd Hansen
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a993d0d335
ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
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17 years ago |
Tedd Hansen
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966f639ad6
Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
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17 years ago |
Tedd Hansen
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6055db2bc3
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
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17 years ago |
Tedd Hansen
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7ef09a1202
Added comments to ScriptEngine classes that explains what their purpose is
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17 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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17 years ago |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 years ago |
lbsa71
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3c7161d128
* Rewired Touch to route to group/part (Still triggering EventManager as well)
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17 years ago |
Sean Dague
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afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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17 years ago |
Tedd Hansen
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cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
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17 years ago |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 years ago |
Tedd Hansen
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5a149084d4
startup event on script added to object, not all inside object.
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17 years ago |
Tedd Hansen
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b75c1b2191
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
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17 years ago |