Commit History

Author SHA1 Message Date
  Diva Canto c442ef346e Same issue as previous commit. 11 years ago
  Diva Canto 698b2135ee Fix an issue where HG members of groups weren't seeing the entire membership for group chat. 11 years ago
  Diva Canto 63f6c8f27c Removed commented lines and useless debug message 11 years ago
  Diva Canto 7b0b5c9d97 Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that handler from both Groups modules in core, and replaced them with an operation on IGroupsModule. 11 years ago
  Diva Canto 6be614ba84 This makes people search work. 11 years ago
  Diva Canto 170a6f0563 This makes group search work (Groups V2). 11 years ago
  Diva Canto 8dff05a897 More on group chat: only root agents should subscribe to OnInstantMessage, or else they'll see an echo of their own messages after teleporting. 11 years ago
  Diva Canto 9cbbb7eddf Clarification on docs of .ini.examples for Groups (again) 11 years ago
  Diva Canto 18eca40af3 More bug fixes on group chat 11 years ago
  Diva Canto 69975763d2 Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. 11 years ago
  Diva Canto 1572e91b5f Clarifications on documentation of Group configs 11 years ago
  Diva Canto 3dac92f345 Increased the rate of the PollServiceRequestManager to 0.5 secs (it was 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that. 11 years ago
  Diva Canto 85428c49bb Trying to decrease the lag on group chat. (Groups V2 only) 11 years ago
  Diva Canto 428916a64d Commented out ChatSessionRequest capability in Vivox and Freeswitch. We aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat. 11 years ago
  Justin Clark-Casey (justincc) ba9daf849e Fix regression from 056a6ee7 because the RemoteSimulationConnector uses a copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set) 11 years ago
  Justin Clark-Casey (justincc) 840be97e40 Fix failure in TestCreateDuplicateRootScenePresence(). 11 years ago
  Justin Clark-Casey (justincc) c245365484 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  Justin Clark-Casey (justincc) 056a6ee765 Fix regression tests relating to agent transfer by making simulator use last week's SIMULATOR/0.1 protocol for now. 11 years ago
  nebadon 9038a503eb Add Aleric to Contributors list, thanks Aleric!! 11 years ago
  nebadon d27cc62458 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 11 years ago
  nebadon ad2ebd2f3d Force map tiler to save Water.jpg as an actual jpeg format it seems even though we specified jpg extention it was actually a png and thus confusing the viewer silently. 11 years ago
  Justin Clark-Casey (justincc) a08f01fa83 Fix NPC regression test failures. 11 years ago
  Diva Canto dd2c211e62 Comment debug message 11 years ago
  Diva Canto d5367a219d Slight improvement: no need to delay the removal of the queues in EQ, because DisableSimulator is now being sent via UDP 11 years ago
  Diva Canto 878ce1e6b2 This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on: 11 years ago
  Justin Clark-Casey (justincc) 4cd03d8c31 Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 seconds before closing root agent after 15. 11 years ago
  Justin Clark-Casey (justincc) 72ed49af5f Reset DoNotClose scene presence teleport flag before pausing. Rename DoNotClose to DoNotCloseAfterTeleport 11 years ago
  Justin Clark-Casey (justincc) 1fabdcc43c If a returning teleport starts to reuse a downgraded child connection that was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer. 11 years ago
  Diva Canto 20b989e048 Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect was always present, this seems to have fixed it. 11 years ago
  Diva Canto cac37e298c Deleted all [ZZZ] debug messages. 11 years ago