Commit History

作者 SHA1 備註 提交日期
  Justin Clark-Casey (justincc) ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 11 年之前
  Justin Clark-Casey (justincc) 4b00203fa5 Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs 11 年之前
  Melanie 4bf1afe300 Fix prim locking to behave like SL 11 年之前
  teravus 3357300362 * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage. 11 年之前
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border 11 年之前
  Justin Clark-Casey (justincc) eb2bd9d203 minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy() 11 年之前
  Justin Clark-Casey (justincc) 9b56f99326 Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session. 11 年之前
  Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 11 年之前
  Justin Clark-Casey (justincc) 2cb2f1d7e3 Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims. 11 年之前
  Melanie 9b83e53b28 Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet. 11 年之前
  Melanie 5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask 11 年之前
  Justin Clark-Casey (justincc) 9503383887 Fix llGetLinkKey() to return the last sat avatar as the last link number. 12 年之前
  Robert Adams d15bfcf614 Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. 12 年之前
  Robert Adams 8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. 12 年之前
  UbitUmarov afab5f5cd1 extend coment to include all unused SOG CheckSculptAndLoad() 12 年之前
  UbitUmarov 7ab83f9eb2 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts 12 年之前
  Justin Clark-Casey (justincc) 2bf42f30af Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. 12 年之前
  Justin Clark-Casey (justincc) 36e3123069 Make it possible to rescale SOGs when they are not in a scene. 12 年之前
  Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 12 年之前
  SignpostMarv 783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset 12 年之前
  Melanie c557684666 Fix bad child prim permissions that can make objects change perms after rezzing 12 年之前
  SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims 12 年之前
  Justin Clark-Casey (justincc) 5914270ff1 Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change. 12 年之前
  Justin Clark-Casey (justincc) 513b77b78d refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. 12 年之前
  Justin Clark-Casey (justincc) 08ec18f8a3 Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct. 12 年之前
  Melanie 68406ab8f9 Initialize the Rezzing object to UUID.Zero 12 年之前
  SignpostMarv cd2c5843a8 reduced-complexity implementation of function to get rezzing object key 12 年之前
  Robert Adams 743437262e Many explanitory comments added to the link and delink code in 12 年之前
  Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon. 12 年之前
  Justin Clark-Casey (justincc) 7ff4eec79c Remove redundant SetScene() function in Scene.AddSceneObject() 12 年之前