コミット履歴

作者 SHA1 メッセージ 日付
  Justin Clark-Casey (justincc) ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 11 年 前
  Justin Clark-Casey (justincc) 4b00203fa5 Tidy up SOG.UpdateRootPosition() to eliminate unnecessary copying of Vector3 structs 11 年 前
  Melanie 4bf1afe300 Fix prim locking to behave like SL 11 年 前
  teravus 3357300362 * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage. 11 年 前
  Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border 11 年 前
  Justin Clark-Casey (justincc) eb2bd9d203 minor: Remove unnecessary duplication of AbsolutePosition Vector3 in SOG.Copy() 11 年 前
  Justin Clark-Casey (justincc) 9b56f99326 Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session. 11 年 前
  Justin Clark-Casey (justincc) 3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 11 年 前
  Justin Clark-Casey (justincc) 2cb2f1d7e3 Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims. 11 年 前
  Melanie 9b83e53b28 Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet. 11 年 前
  Melanie 5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask 11 年 前
  Justin Clark-Casey (justincc) 9503383887 Fix llGetLinkKey() to return the last sat avatar as the last link number. 12 年 前
  Robert Adams d15bfcf614 Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags. 12 年 前
  Robert Adams 8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. 12 年 前
  UbitUmarov afab5f5cd1 extend coment to include all unused SOG CheckSculptAndLoad() 12 年 前
  UbitUmarov 7ab83f9eb2 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts 12 年 前
  Justin Clark-Casey (justincc) 2bf42f30af Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. 12 年 前
  Justin Clark-Casey (justincc) 36e3123069 Make it possible to rescale SOGs when they are not in a scene. 12 年 前
  Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 12 年 前
  SignpostMarv 783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset 12 年 前
  Melanie c557684666 Fix bad child prim permissions that can make objects change perms after rezzing 12 年 前
  SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims 12 年 前
  Justin Clark-Casey (justincc) 5914270ff1 Restore SOG constructor chaining removed in recent 513b77b. This is not a functional change. 12 年 前
  Justin Clark-Casey (justincc) 513b77b78d refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID. 12 年 前
  Justin Clark-Casey (justincc) 08ec18f8a3 Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this is already its default value as it's a struct. 12 年 前
  Melanie 68406ab8f9 Initialize the Rezzing object to UUID.Zero 12 年 前
  SignpostMarv cd2c5843a8 reduced-complexity implementation of function to get rezzing object key 12 年 前
  Robert Adams 743437262e Many explanitory comments added to the link and delink code in 12 年 前
  Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon. 12 年 前
  Justin Clark-Casey (justincc) 7ff4eec79c Remove redundant SetScene() function in Scene.AddSceneObject() 12 年 前