Jeff Ames
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9d1b42c39a
Comment out unused private methods.
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16 years ago |
Charles Krinke
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21e5e65bb7
Comment out "m_randomizeWater" and "ms" until we use them later.
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16 years ago |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 years ago |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 years ago |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 years ago |
Teravus Ovares
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8bba8e232c
* Fixed a few things and enabling Physical Prim border crossings again.
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16 years ago |
Teravus Ovares
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7cae577094
ODE Plugin
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16 years ago |
Teravus Ovares
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5b6eba968b
* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collision Space Crash'
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16 years ago |
Teravus Ovares
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081b2ac34e
* Cleaned up some locking on the ODEPlugin to make it more developer friendly
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16 years ago |
Adam Frisby
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810d2126ea
* Three more warnings are a-gone.
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16 years ago |
Teravus Ovares
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d015356902
* Applied patch 708 from devalnor. Thanks devalnor!
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16 years ago |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 years ago |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 years ago |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 years ago |
Teravus Ovares
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e789a6bc9b
* This patch adds Prism support to the Meshmerizer. Prism is one of the object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear.
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16 years ago |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 years ago |
Teravus Ovares
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f80a534eb0
* Various ODE Cleanups
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16 years ago |
Teravus Ovares
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e33a0c5fc0
* Fixed the Ghost physical hull on deleting a physical Prim
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16 years ago |
Teravus Ovares
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be6edefcfb
* ODE Stability update 4 :D
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16 years ago |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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17 years ago |
Teravus Ovares
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135a72d6ca
* Removed the noise from the console. The last commit seems to have resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D
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17 years ago |
Teravus Ovares
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bd880f9178
* Another ODE Stability update. This might fix the recent Linux issues with the ODEPlugin.
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17 years ago |
Teravus Ovares
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e3a711536b
* ODE - This fixes a few things and breaks a few more.
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17 years ago |
Jeff Ames
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4e005fc225
Cleaned up some typos.
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17 years ago |
Teravus Ovares
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0d14c47c28
* Bigisn ODE Stability update 2
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17 years ago |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 years ago |
Teravus Ovares
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2e89c01851
* This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
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17 years ago |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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17 years ago |
Teravus Ovares
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6e01769bcf
* A bunch of updates to make things more smooth.
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17 years ago |
Teravus Ovares
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c926962862
* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
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17 years ago |