Jeff Ames
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9d1b42c39a
Comment out unused private methods.
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16 年之前 |
Charles Krinke
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21e5e65bb7
Comment out "m_randomizeWater" and "ms" until we use them later.
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16 年之前 |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 年之前 |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 年之前 |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 年之前 |
Teravus Ovares
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8bba8e232c
* Fixed a few things and enabling Physical Prim border crossings again.
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16 年之前 |
Teravus Ovares
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7cae577094
ODE Plugin
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16 年之前 |
Teravus Ovares
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5b6eba968b
* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collision Space Crash'
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16 年之前 |
Teravus Ovares
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081b2ac34e
* Cleaned up some locking on the ODEPlugin to make it more developer friendly
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16 年之前 |
Adam Frisby
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810d2126ea
* Three more warnings are a-gone.
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16 年之前 |
Teravus Ovares
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d015356902
* Applied patch 708 from devalnor. Thanks devalnor!
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16 年之前 |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 年之前 |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 年之前 |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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16 年之前 |
Teravus Ovares
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e789a6bc9b
* This patch adds Prism support to the Meshmerizer. Prism is one of the object types in the drop down on the object tab. Positive tapers are slightly incorrect(prim sinks into ground a tiny bit). Everything else that's supported works as expected. Hollow, cut, negative tapers, top shear.
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16 年之前 |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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16 年之前 |
Teravus Ovares
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f80a534eb0
* Various ODE Cleanups
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16 年之前 |
Teravus Ovares
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e33a0c5fc0
* Fixed the Ghost physical hull on deleting a physical Prim
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16 年之前 |
Teravus Ovares
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be6edefcfb
* ODE Stability update 4 :D
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16 年之前 |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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17 年之前 |
Teravus Ovares
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135a72d6ca
* Removed the noise from the console. The last commit seems to have resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D
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17 年之前 |
Teravus Ovares
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bd880f9178
* Another ODE Stability update. This might fix the recent Linux issues with the ODEPlugin.
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17 年之前 |
Teravus Ovares
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e3a711536b
* ODE - This fixes a few things and breaks a few more.
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17 年之前 |
Jeff Ames
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4e005fc225
Cleaned up some typos.
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17 年之前 |
Teravus Ovares
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0d14c47c28
* Bigisn ODE Stability update 2
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17 年之前 |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 年之前 |
Teravus Ovares
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2e89c01851
* This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
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17 年之前 |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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17 年之前 |
Teravus Ovares
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6e01769bcf
* A bunch of updates to make things more smooth.
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17 年之前 |
Teravus Ovares
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c926962862
* This resolves the null exceptions when a script is manipulating a physical object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
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17 年之前 |