Historie revizí

Autor SHA1 Zpráva Datum
  Justin Clark-Casey (justincc) 462ad336dc Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService. před 12 roky
  Justin Clark-Casey (justincc) 293d0cc629 minor: Comment out "Deleting asset" log messages for now před 12 roky
  Diva Canto 8131a24cde Send the config section name up to the service classes themselves (XInventory and Assets). před 12 roky
  Justin Clark-Casey (justincc) f2ff6d5186 Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side. před 13 roky
  Snoopy Pfeffer dfbfc9826a Damaged assets, especially appearance textures, could crash the region server with a fatal exception. před 13 roky
  Justin Clark-Casey (justincc) be357f8fee Fix bug in persisting saved appearances for npcs před 13 roky
  Justin Clark-Casey (justincc) 6b51d8a10e In the asset service, check that an asset exists before attempting to store it. před 13 roky
  Justin Clark-Casey (justincc) c3d82bdcb1 When loading library asset set, only store an asset if it's different from an existing one with the same id. před 13 roky
  Justin Clark-Casey (justincc) 913e6b70c6 minor: slightly shorten "show digest" printing code před 13 roky
  Justin Clark-Casey (justincc) 621279e498 on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number před 13 roky
  Justin Clark-Casey (justincc) 9ff94a3a44 Say which filename an asset has been dumped to on a successful dump před 13 roky
  Justin Clark-Casey (justincc) 46baadbb65 remove the NDesk.Options using since didn't end up needing it před 13 roky
  Justin Clark-Casey (justincc) bc49a0bc5d Add "dump asset" command to the asset service for debugging purposes. před 13 roky
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. před 13 roky
  Diva Canto c169a62f55 Typo před 13 roky
  Diva Canto ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. před 14 roky
  Diva Canto b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. před 14 roky
  Melanie 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. před 14 roky
  Melanie 9b22393cf3 Add a field asset_flags and a corresponding enum to the asset database. This před 14 roky
  John Hurliman e838776920 * Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs před 14 roky
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only před 14 roky
  Jeff Ames af265e001d Formatting cleanup. před 14 roky
  Justin Clark-Casey (justincc) 802a969267 Fix http://opensimulator.org/mantis/view.php?id=4224 před 14 roky
  John Hurliman 0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue před 15 roky
  Jeff Ames ee205e7e81 Formatting cleanup. před 15 roky
  Kunnis f1287cc7af * Switching IAssetData to follow the new naming schema, removing the separate insert and update methods. před 15 roky
  Melanie 430cc0a24a Add "show digest <id>" console commdn to the ROBUST asset handler před 15 roky
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. před 15 roky
  diva fb6d314d4d This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D před 15 roky
  diva aac8ca0411 HG asset transfers starting to work -- GETs only for now. před 15 roky