Justin Clark-Casey (justincc)
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462ad336dc
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
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vor 12 Jahren |
Justin Clark-Casey (justincc)
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293d0cc629
minor: Comment out "Deleting asset" log messages for now
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vor 12 Jahren |
Diva Canto
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8131a24cde
Send the config section name up to the service classes themselves (XInventory and Assets).
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vor 12 Jahren |
Justin Clark-Casey (justincc)
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f2ff6d5186
Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
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vor 13 Jahren |
Snoopy Pfeffer
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dfbfc9826a
Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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c3d82bdcb1
When loading library asset set, only store an asset if it's different from an existing one with the same id.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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913e6b70c6
minor: slightly shorten "show digest" printing code
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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621279e498
on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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9ff94a3a44
Say which filename an asset has been dumped to on a successful dump
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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46baadbb65
remove the NDesk.Options using since didn't end up needing it
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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bc49a0bc5d
Add "dump asset" command to the asset service for debugging purposes.
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vor 13 Jahren |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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vor 13 Jahren |
Diva Canto
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c169a62f55
Typo
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vor 13 Jahren |
Diva Canto
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ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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vor 14 Jahren |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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vor 14 Jahren |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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vor 14 Jahren |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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vor 14 Jahren |
John Hurliman
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e838776920
* Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs
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vor 14 Jahren |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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vor 14 Jahren |
Jeff Ames
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af265e001d
Formatting cleanup.
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vor 14 Jahren |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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vor 14 Jahren |
John Hurliman
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0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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vor 15 Jahren |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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vor 15 Jahren |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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vor 15 Jahren |
Melanie
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430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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vor 15 Jahren |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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vor 15 Jahren |
diva
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fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
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vor 15 Jahren |
diva
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aac8ca0411
HG asset transfers starting to work -- GETs only for now.
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vor 15 Jahren |