Justin Clark-Casey (justincc)
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462ad336dc
Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.
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12 years ago |
Justin Clark-Casey (justincc)
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293d0cc629
minor: Comment out "Deleting asset" log messages for now
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12 years ago |
Diva Canto
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8131a24cde
Send the config section name up to the service classes themselves (XInventory and Assets).
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12 years ago |
Justin Clark-Casey (justincc)
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f2ff6d5186
Move asset commands from AssetService to AssetServerConnector so that we can harmonise the same commands on the simulator side.
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13 years ago |
Snoopy Pfeffer
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dfbfc9826a
Damaged assets, especially appearance textures, could crash the region server with a fatal exception.
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13 years ago |
Justin Clark-Casey (justincc)
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be357f8fee
Fix bug in persisting saved appearances for npcs
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13 years ago |
Justin Clark-Casey (justincc)
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6b51d8a10e
In the asset service, check that an asset exists before attempting to store it.
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13 years ago |
Justin Clark-Casey (justincc)
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c3d82bdcb1
When loading library asset set, only store an asset if it's different from an existing one with the same id.
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13 years ago |
Justin Clark-Casey (justincc)
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913e6b70c6
minor: slightly shorten "show digest" printing code
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13 years ago |
Justin Clark-Casey (justincc)
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621279e498
on asset "show digest" command, print out the asset type name (e.g. texture) as well as its number
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13 years ago |
Justin Clark-Casey (justincc)
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9ff94a3a44
Say which filename an asset has been dumped to on a successful dump
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13 years ago |
Justin Clark-Casey (justincc)
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46baadbb65
remove the NDesk.Options using since didn't end up needing it
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13 years ago |
Justin Clark-Casey (justincc)
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bc49a0bc5d
Add "dump asset" command to the asset service for debugging purposes.
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13 years ago |
Justin Clark-Casey (justincc)
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a0d80140f2
Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing.
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13 years ago |
Diva Canto
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c169a62f55
Typo
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13 years ago |
Diva Canto
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ae4b02e115
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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14 years ago |
Diva Canto
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b233a4b2ca
* Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
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14 years ago |
Melanie
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 years ago |
Melanie
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9b22393cf3
Add a field asset_flags and a corresponding enum to the asset database. This
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14 years ago |
John Hurliman
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e838776920
* Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs
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14 years ago |
John Hurliman
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3f6c4c150e
* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
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14 years ago |
Jeff Ames
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af265e001d
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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14 years ago |
John Hurliman
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0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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15 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 years ago |
Kunnis
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f1287cc7af
* Switching IAssetData to follow the new naming schema, removing the separate insert and update methods.
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15 years ago |
Melanie
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430cc0a24a
Add "show digest <id>" console commdn to the ROBUST asset handler
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
diva
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fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
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15 years ago |
diva
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aac8ca0411
HG asset transfers starting to work -- GETs only for now.
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15 years ago |