Dan Lake
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ffe4d738fb
Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.
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12 년 전 |
Dan Lake
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a1dc4e830d
Remove unused SetAcceleration and add set on Acceleration parameter
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13 년 전 |
Justin Clark-Casey (justincc)
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cead87005b
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
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13 년 전 |
Justin Clark-Casey (justincc)
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4fdcfd79e4
Actually remove PhysicsActor.SOPDescription this time
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13 년 전 |
Justin Clark-Casey (justincc)
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 년 전 |
Justin Clark-Casey (justincc)
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820242bc49
Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
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13 년 전 |
Justin Clark-Casey (justincc)
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0f83f87233
Remove unused fields from CollisionEventUpdate
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13 년 전 |
Justin Clark-Casey (justincc)
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c825c9a945
Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc
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13 년 전 |
Justin Clark-Casey (justincc)
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b9f106f484
When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.
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13 년 전 |
Justin Clark-Casey (justincc)
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5d37f0471e
For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
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13 년 전 |
Justin Clark-Casey (justincc)
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20da04fd0c
More method doc and formatting changes. Makes DestroyOdeStructures() private
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13 년 전 |
Mic Bowman
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ad84728aba
Add localID to physical object creation functions.
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13 년 전 |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 년 전 |
Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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15 년 전 |
Melanie
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e530180c1e
Glue code for a couple of new LSL function implementations
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15 년 전 |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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15 년 전 |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 년 전 |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 년 전 |
Teravus Ovares
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21d4423030
* Allow passing of material type to physics engine
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15 년 전 |
Charles Krinke
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b637a11b58
Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
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15 년 전 |
Teravus Ovares
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26ca3e26bf
Reverts patch from tuco/mikkopa/sempuki mantis #3072
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16 년 전 |
Mike Mazur
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949ae6136e
Change access levels from private to protected to facilitate
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16 년 전 |
Teravus Ovares
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6eed7fcd1e
* More NINJA Joint physics fixes from nlin.
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16 년 전 |
Teravus Ovares
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b378bd33ad
* Fixes mantis #2922
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16 년 전 |
Teravus Ovares
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ec2dc354b4
* Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
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16 년 전 |
Teravus Ovares
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8ad6f575eb
* Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method.
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16 년 전 |
Teravus Ovares
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3844e73d27
* Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect.
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16 년 전 |
Charles Krinke
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6758ecc403
Implement the plumbing for llSetVehicleType from the LSL
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16 년 전 |
Charles Krinke
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ebbbd37605
Added the plumbing for llSetVehicleRotationParam
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16 년 전 |
Charles Krinke
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3747862999
Plumb the connection though from llSetVehicleVectorParam
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16 년 전 |