Commit History

Author SHA1 Message Date
  Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 12 years ago
  Dan Lake a1dc4e830d Remove unused SetAcceleration and add set on Acceleration parameter 12 years ago
  Justin Clark-Casey (justincc) cead87005b Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties 13 years ago
  Justin Clark-Casey (justincc) 4fdcfd79e4 Actually remove PhysicsActor.SOPDescription this time 13 years ago
  Justin Clark-Casey (justincc) b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 years ago
  Justin Clark-Casey (justincc) 820242bc49 Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. 13 years ago
  Justin Clark-Casey (justincc) 0f83f87233 Remove unused fields from CollisionEventUpdate 13 years ago
  Justin Clark-Casey (justincc) c825c9a945 Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc 13 years ago
  Justin Clark-Casey (justincc) b9f106f484 When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead. 13 years ago
  Justin Clark-Casey (justincc) 5d37f0471e For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead. 13 years ago
  Justin Clark-Casey (justincc) 20da04fd0c More method doc and formatting changes. Makes DestroyOdeStructures() private 13 years ago
  Mic Bowman ad84728aba Add localID to physical object creation functions. 13 years ago
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 years ago
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 14 years ago
  Melanie e530180c1e Glue code for a couple of new LSL function implementations 14 years ago
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets 15 years ago
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  Teravus Ovares 21d4423030 * Allow passing of material type to physics engine 15 years ago
  Charles Krinke b637a11b58 Fixes Mantis #3260. Thank you kindly, MCortez for a patch that: 15 years ago
  Teravus Ovares 26ca3e26bf Reverts patch from tuco/mikkopa/sempuki mantis #3072 15 years ago
  Mike Mazur 949ae6136e Change access levels from private to protected to facilitate 15 years ago
  Teravus Ovares 6eed7fcd1e * More NINJA Joint physics fixes from nlin. 15 years ago
  Teravus Ovares b378bd33ad * Fixes mantis #2922 15 years ago
  Teravus Ovares ec2dc354b4 * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874 15 years ago
  Teravus Ovares 8ad6f575eb * Implements the torque/Rotational Impulse methods in the PhysicsAPI and the ODEPlugin and pipes them to their respective LSL method. 16 years ago
  Teravus Ovares 3844e73d27 * Gerhard's patch m2781. Does some initial work for setting up llVolumeDetect. 16 years ago
  Charles Krinke 6758ecc403 Implement the plumbing for llSetVehicleType from the LSL 16 years ago
  Charles Krinke ebbbd37605 Added the plumbing for llSetVehicleRotationParam 16 years ago
  Charles Krinke 3747862999 Plumb the connection though from llSetVehicleVectorParam 16 years ago