Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Justin Clark-Casey (justincc) 99c0f4c9c7 Simplify serialized version string. Change element capitalization for consistency 14 yıl önce
  Justin Clark-Casey (justincc) 9d8a67fe13 get rid of PrimitiveBaseShape.MediaRaw staging post 14 yıl önce
  Justin Clark-Casey (justincc) ac07d853b8 remove duplicated serialization code 14 yıl önce
  Justin Clark-Casey (justincc) 60df76314f serialize media textures to inventory with a largely osd representation rather than .net auto-serialization 14 yıl önce
  Justin Clark-Casey (justincc) 412fed975f relocate serialization code from SQLiteRegionData to MoapModule using load and save events. 14 yıl önce
  Justin Clark-Casey (justincc) a5ad792e6c implement llSetPrimMediaParams() 14 yıl önce
  Justin Clark-Casey (justincc) acac47830e start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape 14 yıl önce
  John Hurliman 59ac792e44 * Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null) 14 yıl önce
  Diva Canto bdc03dbff9 * Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine. 14 yıl önce
  dahlia 56c176f0a3 minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter 14 yıl önce
  John Hurliman b4dcdffb50 Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 14 yıl önce
  Diva Canto cfaf087b89 More work on GrantRights. Still not right. 14 yıl önce
  dahlia e635570cf3 minor formatting tweak - try to trigger a build on panda 14 yıl önce
  dahlia 03706e3f08 add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive 14 yıl önce
  dahlia 54b5677f23 remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty 15 yıl önce
  dahlia 1afd347615 Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method 15 yıl önce
  dahlia 89a63c9a8b Some corrections to PrimitiveBaseShape.ToOmvPrimitive() 15 yıl önce
  dahlia a8a01e2bc7 add a ToOmvPrimitive() method to PrimitiveBaseShape 15 yıl önce
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces 15 yıl önce
  Dahlia Trimble aae94a8c80 add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange 15 yıl önce
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 yıl önce
  Dahlia Trimble 42fa7cf989 plumbing for future sculpt map caching 15 yıl önce
  Teravus Ovares 52c482a7a7 * This updates LibOMV to the current release 0.6.0 on March 19 2009 15 yıl önce
  Johan Berntsson a885d2a6ff Added a primitive shape function for spheres 16 yıl önce
  Melanie Thielker f518ca7feb Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new 16 yıl önce
  Melanie Thielker 3234472d62 Reverting the texture sending patch and the new libOMV. This makes this 16 yıl önce
  Justin Clarke Casey c25a0ea792 * Update libOMV to r2359. This is necessary for the progressive texture patch 16 yıl önce
  Adam Frisby cf0a14bec9 * Added IClientIM to IClientCore interfaces 16 yıl önce
  Adam Frisby 1f52ca97c7 * Enables PrimitiveBaseShape to be used inside a libOpenMV project by adding some alternate codepaths that avoid triggering OpenSim specific code. Probably not useful for most people, but might be for those working on interop projects. 16 yıl önce
  Teravus Ovares 7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman 16 yıl önce