Justin Clark-Casey (justincc)
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99c0f4c9c7
Simplify serialized version string. Change element capitalization for consistency
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14 years ago |
Justin Clark-Casey (justincc)
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9d8a67fe13
get rid of PrimitiveBaseShape.MediaRaw staging post
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14 years ago |
Justin Clark-Casey (justincc)
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ac07d853b8
remove duplicated serialization code
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14 years ago |
Justin Clark-Casey (justincc)
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60df76314f
serialize media textures to inventory with a largely osd representation rather than .net auto-serialization
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14 years ago |
Justin Clark-Casey (justincc)
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412fed975f
relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
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14 years ago |
Justin Clark-Casey (justincc)
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a5ad792e6c
implement llSetPrimMediaParams()
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14 years ago |
Justin Clark-Casey (justincc)
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acac47830e
start storing incoming MediaEntry on a new Media field on PrimitiveBaseShape
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14 years ago |
John Hurliman
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59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
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14 years ago |
Diva Canto
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bdc03dbff9
* Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.
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14 years ago |
dahlia
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56c176f0a3
minor - add some documentation to PrimitiveBaseShape constructor with OpenMetaverse.Primitive parameter
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14 years ago |
John Hurliman
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b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
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14 years ago |
Diva Canto
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cfaf087b89
More work on GrantRights. Still not right.
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14 years ago |
dahlia
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e635570cf3
minor formatting tweak - try to trigger a build on panda
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14 years ago |
dahlia
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03706e3f08
add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive
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14 years ago |
dahlia
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54b5677f23
remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
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15 years ago |
dahlia
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1afd347615
Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method
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15 years ago |
dahlia
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89a63c9a8b
Some corrections to PrimitiveBaseShape.ToOmvPrimitive()
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15 years ago |
dahlia
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a8a01e2bc7
add a ToOmvPrimitive() method to PrimitiveBaseShape
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15 years ago |
John Hurliman
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730930955a
Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces
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15 years ago |
Dahlia Trimble
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aae94a8c80
add some more intuitive overloads for PrimitiveBaseShape SetPathRange and SetProfileRange
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Dahlia Trimble
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42fa7cf989
plumbing for future sculpt map caching
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15 years ago |
Teravus Ovares
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52c482a7a7
* This updates LibOMV to the current release 0.6.0 on March 19 2009
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15 years ago |
Johan Berntsson
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a885d2a6ff
Added a primitive shape function for spheres
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16 years ago |
Melanie Thielker
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f518ca7feb
Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new
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16 years ago |
Melanie Thielker
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3234472d62
Reverting the texture sending patch and the new libOMV. This makes this
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16 years ago |
Justin Clarke Casey
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c25a0ea792
* Update libOMV to r2359. This is necessary for the progressive texture patch
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16 years ago |
Adam Frisby
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cf0a14bec9
* Added IClientIM to IClientCore interfaces
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16 years ago |
Adam Frisby
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1f52ca97c7
* Enables PrimitiveBaseShape to be used inside a libOpenMV project by adding some alternate codepaths that avoid triggering OpenSim specific code. Probably not useful for most people, but might be for those working on interop projects.
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16 years ago |
Teravus Ovares
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7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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16 years ago |