UbitUmarov
|
c28430d527
oops...
|
7 年之前 |
UbitUmarov
|
04a50b47bf
the new options i add where actually bad idea, they would make the
|
7 年之前 |
UbitUmarov
|
3a8dd24fd1
move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
|
7 年之前 |
UbitUmarov
|
4bb27917f4
oops
|
7 年之前 |
UbitUmarov
|
1264069b41
fix typo
|
7 年之前 |
UbitUmarov
|
2bb5e98574
add EXPERIMENTAL osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer stop)
|
7 年之前 |
Melanie Thielker
|
5587ee4500
Merge branch 'melanie'
|
7 年之前 |
Melanie Thielker
|
75915bd0f3
Add the ability to post to and act uponconfiguration in etcd
|
7 年之前 |
Melanie Thielker
|
5109dc955f
Set a startup marker to let external scripts know the scene is up.
|
7 年之前 |
Melanie Thielker
|
995e750c56
Change a misleading message that could lead users to believe a grid is down
|
7 年之前 |
UbitUmarov
|
0091c37ed3
several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
|
7 年之前 |
UbitUmarov
|
c673ef7e3c
replace calls to SOG.GetEffectivePermissions() by the new SOG.EffectiveOwnerPerms, some of those inline permissions checks should be reviewed and pass by permissions module
|
7 年之前 |
UbitUmarov
|
0a5d6671ce
fix llScriptDanger(); don't call old ScriptDamage on ossl health functions
|
7 年之前 |
UbitUmarov
|
6826ca9b57
fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
|
7 年之前 |
UbitUmarov
|
db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
|
7 年之前 |
UbitUmarov
|
c41616b771
ignore teleport flag GodLike. Perform checks acording to agent static
|
7 年之前 |
Melanie Thielker
|
ad8915f154
Restructure god level and permissions
|
7 年之前 |
UbitUmarov
|
1fb01a0099
add config option automatic_gods. With this option true, users that can be Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
|
7 年之前 |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 年之前 |
UbitUmarov
|
7cf2e81223
reinforce gc.collect on region load to also do pending finalizers
|
7 年之前 |
UbitUmarov
|
f1c6769ca5
set HasGridUserTried on usercache of NPCs
|
7 年之前 |
UbitUmarov
|
4e64445c39
replace datetime.now on just timming by faster utcnow
|
7 年之前 |
UbitUmarov
|
1396c466f6
search accout by id not volatil user name (HG)
|
7 年之前 |
UbitUmarov
|
53003db4cf
stop warning about integer division cast to float
|
8 年之前 |
UbitUmarov
|
592a915d8d
add rest of wiring for terrain bake persistent store (mantis 8024 but not
|
8 年之前 |
UbitUmarov
|
0cdad0faf4
stop using legacy storeterrain in scene.cs
|
8 年之前 |
UbitUmarov
|
1b18711205
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
|
8 年之前 |
UbitUmarov
|
804d4971e2
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
|
8 年之前 |
UbitUmarov
|
ed6d9199ce
coment some debug messages
|
8 年之前 |
UbitUmarov
|
0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
|
8 年之前 |