Commit History

作者 SHA1 備註 提交日期
  UbitUmarov c28430d527 oops... 7 年之前
  UbitUmarov 04a50b47bf the new options i add where actually bad idea, they would make the 7 年之前
  UbitUmarov 3a8dd24fd1 move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards 7 年之前
  UbitUmarov 4bb27917f4 oops 7 年之前
  UbitUmarov 1264069b41 fix typo 7 年之前
  UbitUmarov 2bb5e98574 add EXPERIMENTAL osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, LSL_Rotation rotation, LSL_Integer stop) 7 年之前
  Melanie Thielker 5587ee4500 Merge branch 'melanie' 7 年之前
  Melanie Thielker 75915bd0f3 Add the ability to post to and act uponconfiguration in etcd 7 年之前
  Melanie Thielker 5109dc955f Set a startup marker to let external scripts know the scene is up. 7 年之前
  Melanie Thielker 995e750c56 Change a misleading message that could lead users to believe a grid is down 7 年之前
  UbitUmarov 0091c37ed3 several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc 7 年之前
  UbitUmarov c673ef7e3c replace calls to SOG.GetEffectivePermissions() by the new SOG.EffectiveOwnerPerms, some of those inline permissions checks should be reviewed and pass by permissions module 7 年之前
  UbitUmarov 0a5d6671ce fix llScriptDanger(); don't call old ScriptDamage on ossl health functions 7 年之前
  UbitUmarov 6826ca9b57 fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it 7 年之前
  UbitUmarov db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 7 年之前
  UbitUmarov c41616b771 ignore teleport flag GodLike. Perform checks acording to agent static 7 年之前
  Melanie Thielker ad8915f154 Restructure god level and permissions 7 年之前
  UbitUmarov 1fb01a0099 add config option automatic_gods. With this option true, users that can be Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks) 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov 7cf2e81223 reinforce gc.collect on region load to also do pending finalizers 7 年之前
  UbitUmarov f1c6769ca5 set HasGridUserTried on usercache of NPCs 7 年之前
  UbitUmarov 4e64445c39 replace datetime.now on just timming by faster utcnow 7 年之前
  UbitUmarov 1396c466f6 search accout by id not volatil user name (HG) 7 年之前
  UbitUmarov 53003db4cf stop warning about integer division cast to float 8 年之前
  UbitUmarov 592a915d8d add rest of wiring for terrain bake persistent store (mantis 8024 but not 8 年之前
  UbitUmarov 0cdad0faf4 stop using legacy storeterrain in scene.cs 8 年之前
  UbitUmarov 1b18711205 move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles) 8 年之前
  UbitUmarov 804d4971e2 my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) 8 年之前
  UbitUmarov ed6d9199ce coment some debug messages 8 年之前
  UbitUmarov 0baaa23bde remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs 8 年之前