UbitUmarov
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457551d069
rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
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7 years ago |
UbitUmarov
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9526a96b4f
some cleanup
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7 years ago |
UbitUmarov
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f62400c4ca
improve english on few messages (thx)
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7 years ago |
UbitUmarov
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d0afd4335c
fix a error message
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7 years ago |
UbitUmarov
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9011ca8461
set optional group position and rotation before attach to scene
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7 years ago |
UbitUmarov
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3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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7 years ago |
UbitUmarov
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3a8dd24fd1
move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
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7 years ago |
UbitUmarov
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9354e60df0
fix active objects count down, a path at least
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7 years ago |
UbitUmarov
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e237e1b2fa
add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the string to linknumber map, cache invalidations may still be missing :(
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7 years ago |
UbitUmarov
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cdc23bab74
remove unused and wrong methods
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7 years ago |
UbitUmarov
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dac32c4e5a
change CanObjectEntry() to use a SOG
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7 years ago |
UbitUmarov
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69bcbd856b
change CanDuplicateObject
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7 years ago |
UbitUmarov
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97e6f21c6c
actually make use of it as viewers requested
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7 years ago |
UbitUmarov
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6826ca9b57
fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it
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7 years ago |
UbitUmarov
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984345a202
add CanEdit check for SOGs, iclients and SPs that need to be in scene and use it
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7 years ago |
UbitUmarov
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673bd37219
object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module
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7 years ago |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 years ago |
UbitUmarov
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a5c693e302
start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject();
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7 years ago |
UbitUmarov
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180add745c
replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() so owner is not changed twice on rootpart
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Mandarinka Tasty
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7c566dca5a
The new Constant: integer OBJECT_REZZER_KEY = 32;
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8 years ago |
UbitUmarov
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53003db4cf
stop warning about integer division cast to float
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8 years ago |
UbitUmarov
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9480da06b9
only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values.
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8 years ago |
UbitUmarov
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6779f41e21
fix linknumbers when unlink the root prim
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8 years ago |
UbitUmarov
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9e074988f0
remove a redundant and potencially dangerous child.AbsolutePosition = child.AbsolutePosition
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8 years ago |
UbitUmarov
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2338d3d2e5
change spinobject math, and a few minor things
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8 years ago |
UbitUmarov
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1b18711205
move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles)
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8 years ago |
UbitUmarov
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0baaa23bde
remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs
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8 years ago |
UbitUmarov
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7a69b7d20d
remove more code related to Mega regions
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8 years ago |
UbitUmarov
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14296bc792
add missing prim count for stats
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8 years ago |