提交歷史

作者 SHA1 備註 提交日期
  UbitUmarov 457551d069 rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing 7 年之前
  UbitUmarov 9526a96b4f some cleanup 7 年之前
  UbitUmarov f62400c4ca improve english on few messages (thx) 7 年之前
  UbitUmarov d0afd4335c fix a error message 7 年之前
  UbitUmarov 9011ca8461 set optional group position and rotation before attach to scene 7 年之前
  UbitUmarov 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 7 年之前
  UbitUmarov 3a8dd24fd1 move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards 7 年之前
  UbitUmarov 9354e60df0 fix active objects count down, a path at least 7 年之前
  UbitUmarov e237e1b2fa add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the string to linknumber map, cache invalidations may still be missing :( 7 年之前
  UbitUmarov cdc23bab74 remove unused and wrong methods 7 年之前
  UbitUmarov dac32c4e5a change CanObjectEntry() to use a SOG 7 年之前
  UbitUmarov 69bcbd856b change CanDuplicateObject 7 年之前
  UbitUmarov 97e6f21c6c actually make use of it as viewers requested 7 年之前
  UbitUmarov 6826ca9b57 fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it 7 年之前
  UbitUmarov 984345a202 add CanEdit check for SOGs, iclients and SPs that need to be in scene and use it 7 年之前
  UbitUmarov 673bd37219 object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module 7 年之前
  UbitUmarov db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 7 年之前
  UbitUmarov a5c693e302 start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject(); 7 年之前
  UbitUmarov 180add745c replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() so owner is not changed twice on rootpart 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  Mandarinka Tasty 7c566dca5a The new Constant: integer OBJECT_REZZER_KEY = 32; 7 年之前
  UbitUmarov 53003db4cf stop warning about integer division cast to float 8 年之前
  UbitUmarov 9480da06b9 only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values. 8 年之前
  UbitUmarov 6779f41e21 fix linknumbers when unlink the root prim 8 年之前
  UbitUmarov 9e074988f0 remove a redundant and potencially dangerous child.AbsolutePosition = child.AbsolutePosition 8 年之前
  UbitUmarov 2338d3d2e5 change spinobject math, and a few minor things 8 年之前
  UbitUmarov 1b18711205 move SpinObject funtions from Scenegraph to PacketHandlers, close to grab handles, since they are related operations (possible should be moving to graph, not clear this files roles) 8 年之前
  UbitUmarov 0baaa23bde remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs 8 年之前
  UbitUmarov 7a69b7d20d remove more code related to Mega regions 8 年之前
  UbitUmarov 14296bc792 add missing prim count for stats 8 年之前