Commit History

Author SHA1 Message Date
  UbitUmarov 68b0d9f31d errr use invariantculture compare not current 5 years ago
  UbitUmarov 186e9e2838 at login do try proper region name match before sending just somewhere that looks similar 5 years ago
  UbitUmarov 32a03a49fc lludp: direct encode terrain patchs packets 5 years ago
  UbitUmarov 7b55d42b11 lludp fix max packet size on ack appends 5 years ago
  UbitUmarov 343239c7c3 do not send animated attachments to viewers that do not support them. 5 years ago
  UbitUmarov 6bc37f348e ooops bad zeroencode flag 5 years ago
  UbitUmarov e9d7ced733 just direct encode avatar animation also 5 years ago
  UbitUmarov a32060180f agent animation object ids are only for self avatar 5 years ago
  UbitUmarov 155e499457 well let trees have special state and grass data block again. 5 years ago
  UbitUmarov 95c4de6144 grass even more 5 years ago
  UbitUmarov 4e7cddc6a8 vegetation is special 5 years ago
  UbitUmarov 9ccc3ed756 make use of direct object update encoding 5 years ago
  UbitUmarov fbd741ece3 prims have at most 9 face textures 5 years ago
  UbitUmarov 6ae1341c58 don't read from dbs wrong sound flags 5 years ago
  UbitUmarov 9487f5cdd3 don't send irrelevant data 5 years ago
  UbitUmarov fdb1ce827b fix packet type 5 years ago
  UbitUmarov 0970dc04e2 llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use) 5 years ago
  UbitUmarov cf0f3954a8 lludp do inline zeroencode of some(most) agent full updates (runprebuild) 5 years ago
  Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. 5 years ago
  UbitUmarov 39f73b82d4 dont try to backup a object in the middle of possible multipack link 5 years ago
  UbitUmarov 0944a96517 llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work 5 years ago
  UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic 5 years ago
  UbitUmarov 80056abbe7 OOOPPPSSS 5 years ago
  UbitUmarov ca1993c72d direct encode lludp terse object update, let contain texture entry 5 years ago
  UbitUmarov 9da1ca2b44 ll rez objects: silent ginore null object id; remove redundante llSetColor code 5 years ago
  UbitUmarov 8a8ce8b10a put back assetViewer cap code, to allow viewers testing. It is disabled at OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim 5 years ago
  UbitUmarov 87733b196b reduce the chance of using a invalid avatar physics actor 5 years ago
  Robert Adams bd1b992aaf Add Thread.ResetAbort() to various thread loops to clean up errors on 5 years ago
  UbitUmarov 9e182c27fb combat module: those parcel changes are now handled elsewhere 5 years ago
  UbitUmarov bcf05afd64 direct encode terseupdates 5 years ago