UbitUmarov
|
68b0d9f31d
errr use invariantculture compare not current
|
5 anos atrás |
UbitUmarov
|
186e9e2838
at login do try proper region name match before sending just somewhere that looks similar
|
5 anos atrás |
UbitUmarov
|
32a03a49fc
lludp: direct encode terrain patchs packets
|
5 anos atrás |
UbitUmarov
|
7b55d42b11
lludp fix max packet size on ack appends
|
5 anos atrás |
UbitUmarov
|
343239c7c3
do not send animated attachments to viewers that do not support them.
|
5 anos atrás |
UbitUmarov
|
6bc37f348e
ooops bad zeroencode flag
|
5 anos atrás |
UbitUmarov
|
e9d7ced733
just direct encode avatar animation also
|
5 anos atrás |
UbitUmarov
|
a32060180f
agent animation object ids are only for self avatar
|
5 anos atrás |
UbitUmarov
|
155e499457
well let trees have special state and grass data block again.
|
5 anos atrás |
UbitUmarov
|
95c4de6144
grass even more
|
5 anos atrás |
UbitUmarov
|
4e7cddc6a8
vegetation is special
|
5 anos atrás |
UbitUmarov
|
9ccc3ed756
make use of direct object update encoding
|
5 anos atrás |
UbitUmarov
|
fbd741ece3
prims have at most 9 face textures
|
5 anos atrás |
UbitUmarov
|
6ae1341c58
don't read from dbs wrong sound flags
|
5 anos atrás |
UbitUmarov
|
9487f5cdd3
don't send irrelevant data
|
5 anos atrás |
UbitUmarov
|
fdb1ce827b
fix packet type
|
5 anos atrás |
UbitUmarov
|
0970dc04e2
llupd add direct encode, with inline zeroencode, of objects update ( code path currently not in use)
|
5 anos atrás |
UbitUmarov
|
cf0f3954a8
lludp do inline zeroencode of some(most) agent full updates (runprebuild)
|
5 anos atrás |
Robert Adams
|
87c81b5172
BulletSim: Add delay to stationary check after adding force to Avatar.
|
5 anos atrás |
UbitUmarov
|
39f73b82d4
dont try to backup a object in the middle of possible multipack link
|
5 anos atrás |
UbitUmarov
|
0944a96517
llupd direct encode object updates for agents; let terse updates be zeroencoded. This is not as spec but does work
|
5 anos atrás |
UbitUmarov
|
b5ad1b7dcc
remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic
|
5 anos atrás |
UbitUmarov
|
80056abbe7
OOOPPPSSS
|
5 anos atrás |
UbitUmarov
|
ca1993c72d
direct encode lludp terse object update, let contain texture entry
|
5 anos atrás |
UbitUmarov
|
9da1ca2b44
ll rez objects: silent ginore null object id; remove redundante llSetColor code
|
5 anos atrás |
UbitUmarov
|
8a8ce8b10a
put back assetViewer cap code, to allow viewers testing. It is disabled at OpenSimDefaults, and should not be enabled until all major viewers do it right on opensim
|
5 anos atrás |
UbitUmarov
|
87733b196b
reduce the chance of using a invalid avatar physics actor
|
5 anos atrás |
Robert Adams
|
bd1b992aaf
Add Thread.ResetAbort() to various thread loops to clean up errors on
|
5 anos atrás |
UbitUmarov
|
9e182c27fb
combat module: those parcel changes are now handled elsewhere
|
5 anos atrás |
UbitUmarov
|
bcf05afd64
direct encode terseupdates
|
5 anos atrás |