Историја ревизија

Аутор SHA1 Порука Датум
  UbitUmarov d10f11d310 terrain replace double by float пре 4 година
  UbitUmarov 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) пре 4 година
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type пре 5 година
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 пре 6 година
  UbitUmarov e908c0ecad give up on a property that old monos do compile, but then smore ok exec пре 6 година
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one пре 6 година
  UbitUmarov 89a690c11f a few more xml things пре 6 година
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup пре 7 година
  UbitUmarov 9928076d1a remove terrain height clamping left over the ushort format testing пре 8 година
  Jak Daniels 7cac0ccbe3 Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region. пре 8 година
  UbitUmarov a11edceb00 seems to compile ( tests comented out) пре 8 година
  UbitUmarov 371c9dd2af bad merge? пре 8 година
  UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal пре 9 година
  UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression пре 9 година
  UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will пре 9 година
  UbitUmarov 6555bbffaa remove the noise part on the PinHeadIsland. why to want something that пре 9 година
  UbitUmarov 7661366223 minor change пре 9 година
  Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData пре 9 година
  Justin Clark-Casey (justincc) 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. пре 10 година
  Robert Adams 742f505440 Change terrain update sending to be triggered by frame tick rather пре 10 година
  Robert Adams 1b41ec0a85 Fix raw32 terrain heightmap reader so it estimates terrain size from пре 10 година
  Robert Adams 9c97fb8e12 Implement terrain merging in TerrainChannel. пре 10 година
  Robert Adams 109136c074 varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain. пре 10 година
  Robert Adams beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator. пре 10 година
  Robert Adams ff5885ab23 varregion: push TerrainData implementation up and down the database storage stack. пре 10 година
  Robert Adams 39777db8ef varregion: fix problem of X/Y dimensions swapped and incorrect terrain пре 10 година
  Robert Adams 97bc5263de varregion: move the compressed heighmap compression factor from пре 10 година
  Robert Adams 7416809077 varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions). пре 10 година
  Robert Adams 8c1d80fdfd varregion: serious rework of TerrainChannel: пре 10 година
  Melanie 3f6071ce3a Guard against trying to access terrain heights out of bounds. Clamp to sim. пре 11 година