Commit History

作者 SHA1 備註 提交日期
  UbitUmarov d10f11d310 terrain replace double by float 4 年之前
  UbitUmarov 53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) 4 年之前
  UbitUmarov 33a062612f remove terraindata abstraction layer, since we only have heightmap type 5 年之前
  UbitUmarov 029d6e40f6 remove those xml things no longer needed on .net >4.5.2 6 年之前
  UbitUmarov e908c0ecad give up on a property that old monos do compile, but then smore ok exec 6 年之前
  UbitUmarov eec3921800 fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one 6 年之前
  UbitUmarov 89a690c11f a few more xml things 6 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov 9928076d1a remove terrain height clamping left over the ushort format testing 8 年之前
  Jak Daniels 7cac0ccbe3 Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region. 8 年之前
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 8 年之前
  UbitUmarov 371c9dd2af bad merge? 8 年之前
  UbitUmarov 244f0c6352 change terrain internal representation to float. ushort work with legal 9 年之前
  UbitUmarov 64d05bab0f terrain stored as ushorts with gzip compression 9 年之前
  UbitUmarov 1c752296bf change internal representation of terrain from int to ushort. This will 9 年之前
  UbitUmarov 6555bbffaa remove the noise part on the PinHeadIsland. why to want something that 9 年之前
  UbitUmarov 7661366223 minor change 9 年之前
  Robert Adams bedafb8fae varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData 9 年之前
  Justin Clark-Casey (justincc) 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. 10 年之前
  Robert Adams 742f505440 Change terrain update sending to be triggered by frame tick rather 10 年之前
  Robert Adams 1b41ec0a85 Fix raw32 terrain heightmap reader so it estimates terrain size from 10 年之前
  Robert Adams 9c97fb8e12 Implement terrain merging in TerrainChannel. 10 年之前
  Robert Adams 109136c074 varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain. 10 年之前
  Robert Adams beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator. 10 年之前
  Robert Adams ff5885ab23 varregion: push TerrainData implementation up and down the database storage stack. 10 年之前
  Robert Adams 39777db8ef varregion: fix problem of X/Y dimensions swapped and incorrect terrain 10 年之前
  Robert Adams 97bc5263de varregion: move the compressed heighmap compression factor from 10 年之前
  Robert Adams 7416809077 varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions). 10 年之前
  Robert Adams 8c1d80fdfd varregion: serious rework of TerrainChannel: 10 年之前
  Melanie 3f6071ce3a Guard against trying to access terrain heights out of bounds. Clamp to sim. 11 年之前