Commit History

Author SHA1 Message Date
  BlueWall e171ae899d Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)" 9 years ago
  AliciaRaven f11720d71f Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag) 9 years ago
  Robert Adams 7d699514a5 Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)" 9 years ago
  AliciaRaven 28ce323802 Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag) 9 years ago
  Robert Adams 07dead7dcb varregion: any conversions of use of Constants.RegionSize converted into 9 years ago
  Robert Adams 9f18e3ba80 Varregion: first cut at removing Border class checks for region crossings. 9 years ago
  Justin Clark-Casey (justincc) dd6f560c05 If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element. 9 years ago
  Justin Clark-Casey (justincc) 1d2616e7a2 If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer. 9 years ago
  Justin Clark-Casey (justincc) d0a2ea0857 Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded. 9 years ago
  Justin Clark-Casey 3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. 9 years ago
  UbitUmarov 6bebb9206c fix stopMoveToTarget in attachments case ( similar to core fix) 9 years ago
  Justin Clark-Casey 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 9 years ago
  Justin Clark-Casey 67e56872f3 If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target. 9 years ago
  UbitUmarov 37a5eab0f5 BUG FIX prevent references to null scene (as happens on mesh uploads) 10 years ago
  UbitUmarov bc4d0179b3 remove debug message 10 years ago
  UbitUmarov b07ea475bf delete keyframes on temporary backup group 10 years ago
  UbitUmarov b43ce909aa Debug... ( restored TriggerOnSceneObjectPreSave) 10 years ago
  UbitUmarov cfc8de096b remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave 10 years ago
  UbitUmarov 6600282fe9 another try to prevent double crossing 10 years ago
  UbitUmarov 139044fc79 keep intransit flag even if deleted, dont set sog position if in transit 10 years ago
  UbitUmarov 639f128d2c some cleanup, localID coerence fix.. 10 years ago
  UbitUmarov 16608ffb01 don't backup in transit SOGs 10 years ago
  UbitUmarov 4571e5bc3e try to make SOG crossings full async. Simplify some borders checking.... 10 years ago
  Justin Clark-Casey (justincc) cbd428cff3 Add LSL transaction_result event. 10 years ago
  Justin Clark-Casey (justincc) 57e75d7c03 Do not add attachments to the region scene object backup list. 10 years ago
  UbitUmarov 79e47eb60e some changes in link/unlink code, bypassing complex variables set methods 10 years ago
  UbitUmarov ea4a526095 a few more changes on link/unlink 10 years ago
  UbitUmarov bcaf202e34 update scenegraph group find by part information in sog link, so script link functions do update that also. 10 years ago
  UbitUmarov 51697944b6 dont send fullObjectUpdate on deselect 10 years ago
  UbitUmarov 8e15d4ad57 limit number of prims on physical objects. Not all cases covered still 10 years ago