BlueWall
|
e171ae899d
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
|
9 years ago |
AliciaRaven
|
f11720d71f
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
|
9 years ago |
Robert Adams
|
7d699514a5
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
|
9 years ago |
AliciaRaven
|
28ce323802
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
|
9 years ago |
Robert Adams
|
07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
|
9 years ago |
Robert Adams
|
9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
|
9 years ago |
Justin Clark-Casey (justincc)
|
dd6f560c05
If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.
|
9 years ago |
Justin Clark-Casey (justincc)
|
1d2616e7a2
If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
|
9 years ago |
Justin Clark-Casey (justincc)
|
d0a2ea0857
Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
|
9 years ago |
Justin Clark-Casey
|
3247a7cb3e
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
|
9 years ago |
UbitUmarov
|
6bebb9206c
fix stopMoveToTarget in attachments case ( similar to core fix)
|
9 years ago |
Justin Clark-Casey
|
7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
|
9 years ago |
Justin Clark-Casey
|
67e56872f3
If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.
|
9 years ago |
UbitUmarov
|
37a5eab0f5
BUG FIX prevent references to null scene (as happens on mesh uploads)
|
10 years ago |
UbitUmarov
|
bc4d0179b3
remove debug message
|
10 years ago |
UbitUmarov
|
b07ea475bf
delete keyframes on temporary backup group
|
10 years ago |
UbitUmarov
|
b43ce909aa
Debug... ( restored TriggerOnSceneObjectPreSave)
|
10 years ago |
UbitUmarov
|
cfc8de096b
remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
|
10 years ago |
UbitUmarov
|
6600282fe9
another try to prevent double crossing
|
10 years ago |
UbitUmarov
|
139044fc79
keep intransit flag even if deleted, dont set sog position if in transit
|
10 years ago |
UbitUmarov
|
639f128d2c
some cleanup, localID coerence fix..
|
10 years ago |
UbitUmarov
|
16608ffb01
don't backup in transit SOGs
|
10 years ago |
UbitUmarov
|
4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
|
10 years ago |
Justin Clark-Casey (justincc)
|
cbd428cff3
Add LSL transaction_result event.
|
10 years ago |
Justin Clark-Casey (justincc)
|
57e75d7c03
Do not add attachments to the region scene object backup list.
|
10 years ago |
UbitUmarov
|
79e47eb60e
some changes in link/unlink code, bypassing complex variables set methods
|
10 years ago |
UbitUmarov
|
ea4a526095
a few more changes on link/unlink
|
10 years ago |
UbitUmarov
|
bcaf202e34
update scenegraph group find by part information in sog link, so script link functions do update that also.
|
10 years ago |
UbitUmarov
|
51697944b6
dont send fullObjectUpdate on deselect
|
10 years ago |
UbitUmarov
|
8e15d4ad57
limit number of prims on physical objects. Not all cases covered still
|
10 years ago |