Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) da7340b9fb If resized shape is a mesh/sculpt, leave it to the mesh asset callback to trigger the physics actor taint. 13 years ago
  Justin Clark-Casey (justincc) 18652eb87e Fix physics proxy regeneration when a mesh with more than one submesh is resized 13 years ago
  Justin Clark-Casey (justincc) 7247ca1644 use constants in llGetObjectDetails() rather than magic numbers 13 years ago
  Justin Clark-Casey (justincc) a9ba9d4a9e change async parameter name in AddLocalPacketHandler since it becomes a reserved keyword in .net 5 13 years ago
  Justin Clark-Casey (justincc) 0ee7a5ee81 If object is an attachment, make llGetVel() return the avatar's speed rather than the object's own zero speed. 13 years ago
  Justin Clark-Casey (justincc) 3e5b2d52ff minor: method doc for baked texture uploading 13 years ago
  root e9dbe54ab1 Fix some local id issues in physics glue 13 years ago
  Robert Adams b55076990c fix duplication of physical objects for physics engines that care about the initial value of localID 13 years ago
  Justin Clark-Casey (justincc) c7e8529122 minor: remove whitespace 13 years ago
  Justin Clark-Casey (justincc) 0d64155bb5 Remove an unused 404 checker since on a 404, GetResponse() throws a WebException rather than proceeding. 13 years ago
  Justin Clark-Casey (justincc) 938b4f8bf8 if a SynchronousRestObjectRequester request fails, then unless it's due to a 404, log the exception for diagnostic purposes 13 years ago
  Justin Clark-Casey (justincc) e434ba5e8e Remove the obsoleted SynchronousRestObjectPoster 13 years ago
  Justin Clark-Casey (justincc) 08dc07dc76 refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest() 13 years ago
  Justin Clark-Casey (justincc) 5158ec0913 Add experimental module to check status of services that the simulator is connected to. 13 years ago
  Justin Clark-Casey (justincc) bf1b8397bb Add a warning to URI config in GridCommon.ini.example not to add a slash to the end. 13 years ago
  Justin Clark-Casey (justincc) 3e456163dd Port implementation of llCastRay() from Aurora. 13 years ago
  Mic Bowman 1f3e42adf3 reorder bulletsim and convex decomposition projects in prebuild.xml. seems 13 years ago
  Justin Clark-Casey (justincc) d31e0a67f7 temporarily fix the build break with building the OdePlugin tests assembly. 13 years ago
  Justin Clark-Casey (justincc) f75f906e35 minor: remove whitespace to trigger another build 13 years ago
  Justin Clark-Casey (justincc) 7442f064f5 Make OdePlugin tests build from their own directory rather than from the main OdePlugin directory 13 years ago
  Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 13 years ago
  Dan Lake 3dcc15ede3 Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux 13 years ago
  Dan Lake 38f0cf4bf4 Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux 13 years ago
  Mic Bowman 616f3844b6 Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references on Linux 13 years ago
  Justin Clark-Casey (justincc) dbd954d701 Fix permissions problem where newly uploaded meshes rezzed from inventory could not be copied by owner. 13 years ago
  Dan Lake b9cbe92f30 Merge branch 'master' into bulletsim 13 years ago
  Robert Adams 51d6c58d10 Checkin 32 bit bulletsim shared library for Linux. 13 years ago
  Justin Clark-Casey (justincc) 24efb021ff minor Tack the prim name on the end of the "experimental mesh proxy generation" message. 13 years ago
  Justin Clark-Casey (justincc) 8e44a8e2b9 Properly regenerate physics proxy when a mesh is resized. 13 years ago
  Justin Clark-Casey (justincc) 0badf3718d refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actually deals with the part into a SceneObjectPart.CheckSculptAndLoad() method 13 years ago