Justin Clark-Casey (justincc)
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62325829ec
comment out all kinds of debugging guff
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13 years ago |
Justin Clark-Casey (justincc)
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1fdb16f1cd
Fix undo for rotation of the root prim in a linkset on its own.
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13 years ago |
Justin Clark-Casey (justincc)
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b2722e984a
Fix undo of rotation of single prims in a linkset
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13 years ago |
Justin Clark-Casey (justincc)
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97f1edfd95
Fix undo of prim group rotation.
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13 years ago |
Justin Clark-Casey (justincc)
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4b9ef4f39c
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
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13 years ago |
Justin Clark-Casey (justincc)
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7c468cda36
Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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13 years ago |
Justin Clark-Casey (justincc)
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c94dc95844
fix undo when resizing of non-root individual prims in a linkset
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13 years ago |
Justin Clark-Casey (justincc)
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430a4aeba8
Fix undo for resizing linksets
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13 years ago |
Justin Clark-Casey (justincc)
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86f45f6fe7
remove undo state storage in a few places where it's pointless
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13 years ago |
Justin Clark-Casey (justincc)
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6fc74b36d1
Make various tweaks to undo code in an effort to get things working better.
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13 years ago |
Justin Clark-Casey (justincc)
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aec3b58a57
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
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13 years ago |
Justin Clark-Casey (justincc)
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3f8e571b78
Use a standard generic system stack for the undo/redo stacks instead of our own homebrew.
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13 years ago |
Justin Clark-Casey (justincc)
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bdd340b9fc
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 years ago |
Justin Clark-Casey (justincc)
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e9a739f45f
refactor: group all the undo/redo code in SOP into one place for easier code reading
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13 years ago |
Marck
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dd2564d7ec
refactor: Pull up Assembly of the SQLite classes as a protected property, so that it can be overwritten in subclasses. That way extensions can decide in which assembly migration resources should be looked up. This is a refactor similar to commit 9923a2ff1002d722ccebea8bf4d71718ed4e2a03 for MySQL -- no functional changes.
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13 years ago |
Justin Clark-Casey (justincc)
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f5ddf37112
Replace ifs in SOG.GroupResize() with Math.Min()
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13 years ago |
Justin Clark-Casey (justincc)
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9a80adf33a
remove now unncessary parts of SceneObjectGroup.Resize()
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13 years ago |
Justin Clark-Casey (justincc)
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122745fe1c
refactor: replace scale limiting code with more elegant Math.Min calls
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13 years ago |
Justin Clark-Casey (justincc)
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2b68ac4ba3
refactor: Push all part resize code down into SceneObjectPart.Resize()
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13 years ago |
Justin Clark-Casey (justincc)
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4b5a6b655b
add test for resizing one part in a group
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13 years ago |
Justin Clark-Casey (justincc)
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df2a59d31b
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
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13 years ago |
Justin Clark-Casey (justincc)
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0f9882db5b
minor: add a log warning if a sculpt/mesh async asset request returns no data
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13 years ago |
Justin Clark-Casey (justincc)
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6f9b855719
refactor: remove pointless sender != null tests, etc, in AssetReceived, since the method called always belongs to the object that generated the request
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13 years ago |
Justin Clark-Casey (justincc)
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982e71b6b8
eliminate unused and redundant SceneObjectGroup.AssetReceived()
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13 years ago |
Justin Clark-Casey (justincc)
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c82f19e41c
fix build break from last commit
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13 years ago |
Justin Clark-Casey (justincc)
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3fc12e7224
Eliminate the pointless textured id argument to SculptTextureCallback
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13 years ago |
Justin Clark-Casey (justincc)
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2b339b7d2b
minor: remove mono compiler warnings
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13 years ago |
Justin Clark-Casey (justincc)
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27fae36a21
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
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13 years ago |
Justin Clark-Casey (justincc)
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50bd48542c
Add very basic test for resizing a scene object with one prim
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13 years ago |
Justin Clark-Casey (justincc)
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6179879308
minor: remove mono compiler warnings
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13 years ago |