Dan Lake
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3c09f918ad
Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bulletsim
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13 years ago |
Robert.Adams
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5ffec1cd64
Pass collisions and updates in pinned memory (saves marshaling).
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13 years ago |
Dan Lake
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fa696c2eb2
Pass collisions and updates in pinned memory (saves marshaling).
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13 years ago |
Mic Bowman
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4cbc912375
Merge branch 'master' into bulletsim
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13 years ago |
Melanie
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6ac0bc7259
Thank you, Michelle Argus, for a patch that adds reading the agent limit
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13 years ago |
Oren Hurvitz
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02e54c57c4
Generate the initial maptile asynchronously
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13 years ago |
root
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d8228f4374
Merge branch 'master' of [email protected]:/var/git/opensim
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13 years ago |
Oren Hurvitz
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71ef4a8fb3
When an uncached asset is requested multiple times concurrently, only load it once
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13 years ago |
Oren Hurvitz
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56830bfe07
When handling SetAppearance packet, always save the appearance; not only if the texture was changed
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13 years ago |
Oren Hurvitz
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f97278610c
Fixed updating avatar appearance
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13 years ago |
Justin Clark-Casey (justincc)
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6426492da0
remove the windows debugging symbols for the long protobuf-net
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13 years ago |
Justin Clark-Casey (justincc)
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630e11cbe1
remove dead MXP default symbols. The MXP code is long, long gone.
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13 years ago |
Justin Clark-Casey (justincc)
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e1ce106790
make [SMTP] default comment option match actual default
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13 years ago |
Justin Clark-Casey (justincc)
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0a09c45726
minor: group all the map tile options together
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13 years ago |
Justin Clark-Casey (justincc)
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d2d67a1abf
remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini
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13 years ago |
Justin Clark-Casey (justincc)
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69c2d3434a
minor: remove the pointless quotes from the GenerateMaptiles option
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13 years ago |
Justin Clark-Casey (justincc)
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703d130e96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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13 years ago |
Justin Clark-Casey (justincc)
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1c758ae01c
make default TextureOnMapTile true for the older map imager
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13 years ago |
Dan Lake
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81fe1cfad6
Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bulletsim
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13 years ago |
Dan Lake
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2c11f7fc38
Merge branch 'master' into bulletsim
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13 years ago |
Dan Lake
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3270bd560e
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
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13 years ago |
Careminster Team
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9fc7d65df7
Apply the localID to the Physics actor to prevent null calls later
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13 years ago |
Careminster Team
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51c47677a1
Tidy up a superfluous AddPrimShape override in PhysicsScene
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13 years ago |
Justin Clark-Casey (justincc)
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ee829a71c2
On all undo/redo operations, consistently lock the undo object for everything, in order to avoid any deadlock issues.
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13 years ago |
Justin Clark-Casey (justincc)
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c50533659a
If we store an undo, wipe anything already present on the redo stack
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13 years ago |
Justin Clark-Casey (justincc)
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ec1ecd3633
stop redo throwing an exception if there is nothing to redo
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13 years ago |
Justin Clark-Casey (justincc)
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25c532f2ec
refator: simplify UndoState.Compare() code
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13 years ago |
Justin Clark-Casey (justincc)
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9dd5a24495
rip out pointless null checks in UndoState where part can never be null
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13 years ago |
Justin Clark-Casey (justincc)
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bc3679b67d
Fix undo when changing just the root prim's position in a linkset.
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13 years ago |
Justin Clark-Casey (justincc)
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0ef29da9b2
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consistency
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13 years ago |