dan miller
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fdb57b28b1
prim cuts in ODE
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17 years ago |
darok
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f8e0cf0f1d
Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
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17 years ago |
lbsa71
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4fad66f855
* Diuerse beavtificatems
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17 years ago |
Charles Krinke
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33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 years ago |
dan miller
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a0265300aa
Hollow prims (box only), thanks Gerard! Enjoy
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17 years ago |
Sean Dague
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26eebf6b32
I think 1.0f makes a better offset than 1.2f for basic physics (less floating,
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17 years ago |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 years ago |
MW
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7915adc6c5
Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace should equal project and directory.
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17 years ago |
MW
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0d5311e49b
Added RemovePrim method to the physics plugins interface.
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17 years ago |
Brian McBee
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75f6c3d364
More prep work for adding prims to ODE physics
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17 years ago |
Brian McBee
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318376707d
starting to add bits and pieces to physics prims that we will eventually need for collisions. not hooked in yet.
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17 years ago |
Brian McBee
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6cb3833021
OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
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17 years ago |
MW
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5ee2e38c11
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
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17 years ago |
Adam Frisby
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c33b29a105
* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)
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17 years ago |
lbsa71
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85bdec5e0d
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
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17 years ago |
Sean Dague
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2a3c79df83
changed to native line ending encoding
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17 years ago |
MW
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beb3073bec
A bit more work on Building tools/support.
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17 years ago |
lbsa71
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9b6b6d05d4
* Optimized usings (the 'LL ate my scripts' commit)
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17 years ago |
Adam Frisby
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cc1c4c034c
* Applying Danx0r's BasicPhysics update.
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17 years ago |
MW
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646bbbc84b
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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17 years ago |