Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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hace 16 años |
Teravus Ovares
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2a988f187e
* Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
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hace 16 años |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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hace 16 años |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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hace 16 años |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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hace 16 años |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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hace 16 años |
Jeff Ames
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47180080f0
Formatting cleanup.
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hace 16 años |
Teravus Ovares
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d0123a796b
ODEPlugin
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hace 16 años |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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hace 16 años |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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hace 16 años |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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hace 16 años |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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hace 16 años |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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hace 16 años |
Adam Frisby
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f3afa68a2a
* Made new Framework.Constants class, added RegionSize member.
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hace 16 años |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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hace 16 años |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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hace 16 años |
Teravus Ovares
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f603e57e9a
* Added PhysicsScene.Dispose()
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hace 16 años |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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hace 16 años |
lbsa71
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efd90b56b7
* Optimized usings
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hace 16 años |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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hace 16 años |
Jeff Ames
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6702b03733
Misc. cleanup:
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hace 16 años |
Teravus Ovares
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081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
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hace 17 años |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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hace 17 años |
Jeff Ames
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83ed435d01
fixed potential reference invalidation and array out of bounds exception in basicphysics
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hace 17 años |
Teravus Ovares
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5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
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hace 17 años |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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hace 17 años |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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hace 17 años |
Teravus Ovares
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cb07ba0d68
* Moves the Meshmerizer to a separate plugin
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hace 17 años |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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hace 17 años |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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hace 17 años |