Commit History

作者 SHA1 備註 提交日期
  Teravus Ovares 042c9ed4d8 * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab. 16 年之前
  Teravus Ovares 2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on 16 年之前
  Teravus Ovares 240e8646da * If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment. 16 年之前
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. 16 年之前
  Teravus Ovares 2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF) 16 年之前
  Teravus Ovares a21112ccee * Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin. 16 年之前
  Jeff Ames 47180080f0 Formatting cleanup. 16 年之前
  Teravus Ovares d0123a796b ODEPlugin 16 年之前
  Teravus Ovares 8bea3dbdb9 * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. 16 年之前
  Teravus Ovares 0a5c48b1c8 * This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with. 16 年之前
  Teravus Ovares 27508c1ad8 * Added Support within the ODEPlugin for Selected. Which means that; 16 年之前
  Teravus Ovares 8edaada1d3 ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates! 16 年之前
  Teravus Ovares 19e0ada93a * Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. 16 年之前
  Adam Frisby f3afa68a2a * Made new Framework.Constants class, added RegionSize member. 16 年之前
  Teravus Ovares 3588d89b2c * Bigish ODE stability Update. Run Prebuild 16 年之前
  Teravus Ovares d773ca5147 * Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off. 16 年之前
  Teravus Ovares f603e57e9a * Added PhysicsScene.Dispose() 16 年之前
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 16 年之前
  lbsa71 efd90b56b7 * Optimized usings 16 年之前
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 16 年之前
  Jeff Ames 6702b03733 Misc. cleanup: 16 年之前
  Teravus Ovares 081f4403ea * Added some simstats to fill the simulator pane of the Statistics monitor. 17 年之前
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 年之前
  Jeff Ames 83ed435d01 fixed potential reference invalidation and array out of bounds exception in basicphysics 17 年之前
  Teravus Ovares 5a71d03b7a *Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written. 17 年之前
  Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. 17 年之前
  Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions. 17 年之前
  Teravus Ovares cb07ba0d68 * Moves the Meshmerizer to a separate plugin 17 年之前
  Teravus Ovares e9e72fe907 * Added an internal throttle on ODE physics updates 17 年之前
  Teravus Ovares 9e9dad1cde * Added Rotational Velocity reporting for Client Interpolation to Terse Updates 17 年之前