Commit History

作者 SHA1 備註 提交日期
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. 16 年之前
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. 16 年之前
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 年之前
  Jeff Ames 47180080f0 Formatting cleanup. 16 年之前
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 年之前
  lbsa71 efd90b56b7 * Optimized usings 16 年之前
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 17 年之前
  Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 17 年之前
  lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls. 17 年之前
  Sean Dague b8d9737a47 fixing me some line endings 17 年之前
  Sean Dague ffe9c9374a mass update of urls in source code to new website 17 年之前
  Tedd Hansen 5a86fd2c31 (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. 17 年之前
  Tedd Hansen fcf7db7272 Pimped up Default.lsl. Now featuring a touch counter. 17 年之前
  Tedd Hansen afaa12a9e2 ScriptEngine: Some error handling, logs to logger 17 年之前
  Tedd Hansen 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. 17 年之前
  Tedd Hansen 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. 17 年之前