Historique des commits

Auteur SHA1 Message Date
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. il y a 16 ans
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. il y a 16 ans
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). il y a 16 ans
  Jeff Ames 47180080f0 Formatting cleanup. il y a 16 ans
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. il y a 16 ans
  lbsa71 efd90b56b7 * Optimized usings il y a 16 ans
  Jeff Ames af6eb67999 saved OpenSim source code from the giant rampaging unterminated copyright notice of doom il y a 17 ans
  Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... il y a 17 ans
  lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls. il y a 17 ans
  Sean Dague b8d9737a47 fixing me some line endings il y a 17 ans
  Sean Dague ffe9c9374a mass update of urls in source code to new website il y a 17 ans
  Tedd Hansen 5a86fd2c31 (Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit. il y a 17 ans
  Tedd Hansen fcf7db7272 Pimped up Default.lsl. Now featuring a touch counter. il y a 17 ans
  Tedd Hansen afaa12a9e2 ScriptEngine: Some error handling, logs to logger il y a 17 ans
  Tedd Hansen 79dc1a4f7d Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console. il y a 17 ans
  Tedd Hansen 876f71cf93 (DotNet) ScriptEngine is now loaded and added to Scene during startup. il y a 17 ans