Commit History

Author SHA1 Message Date
  Teravus Ovares 83bd85ce7f * Fix string literal with URL + LLcommand(); 16 years ago
  Charles Krinke 06147d0492 Mantis#1406. Thank you kindly, Xantor for a patch that: 16 years ago
  Jeff Ames 5752c1f5c2 Formatting cleanup. 16 years ago
  Charles Krinke 82e3698f59 Thank you very much, ChrisIndigo for a patch that: 16 years ago
  Justin Clarke Casey 5c8a93c426 * Extract and boil down necessary texture UUIDs for an archive of the scene prims 16 years ago
  Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry. 16 years ago
  Teravus Ovares 29092d3999 * phantom sculpties don't request the sculpt texture anymore. 16 years ago
  Teravus Ovares 5af108a029 * This update causes the backup process to run in a separate thread. 16 years ago
  Teravus Ovares 8217bbe484 * Fixed needing to alter your sculptie sometimes to get physics to generate a collision mesh for it. 16 years ago
  Teravus Ovares 529553c77e * Fixed a logic error in previous commit. Darn these long client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods! 16 years ago
  Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 16 years ago
  Teravus Ovares aa5197304e * Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie! 16 years ago
  Jeff Ames 7fefb80abb Minor cleanup. 16 years ago
  Jeff Ames 65c5efe43b Formatting cleanup. 16 years ago
  Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie! 16 years ago
  Justin Clarke Casey 587f6ab645 * Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene 16 years ago
  Jeff Ames c995d60d37 Formatting cleanup. 16 years ago
  Teravus Ovares b7baa3cd2a * Valid Sculpted prim now collide properly. 16 years ago
  Teravus Ovares 7e275bfa37 * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape. 16 years ago
  Teravus Ovares 92c03978e1 * Fixes Prim ExtraParams 16 years ago
  Sean Dague 5ff3c03c12 get all the right bits to SendPrimitiveToClient so we can actually 16 years ago
  Jeff Ames 0ea48cf786 De-tabify source. 16 years ago
  Sean Dague 0b09966c7e send actual velocity and angular velocity in terse updates 16 years ago
  Teravus Ovares 7b446aba91 * Implemented DIE_AT_EDGE and Temporary objects don't save to the database. 16 years ago
  Teravus Ovares 07167c9a3f * Committing some collision stuffs that I'm working on. 16 years ago
  Teravus Ovares 412ca26565 * DuplicateOnRay with copy center works in two directions... Still fighting with it. 16 years ago
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. 16 years ago
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. 16 years ago
  Teravus Ovares 56b4f5a2ea * committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server. 16 years ago
  Adam Frisby 4692e92312 * Assorted spring cleanings. 16 years ago