Teravus Ovares
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83bd85ce7f
* Fix string literal with URL + LLcommand();
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16 years ago |
Charles Krinke
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06147d0492
Mantis#1406. Thank you kindly, Xantor for a patch that:
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16 years ago |
Jeff Ames
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5752c1f5c2
Formatting cleanup.
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16 years ago |
Charles Krinke
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82e3698f59
Thank you very much, ChrisIndigo for a patch that:
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16 years ago |
Justin Clarke Casey
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5c8a93c426
* Extract and boil down necessary texture UUIDs for an archive of the scene prims
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16 years ago |
Teravus Ovares
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c20f7d6171
* A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
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16 years ago |
Teravus Ovares
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29092d3999
* phantom sculpties don't request the sculpt texture anymore.
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16 years ago |
Teravus Ovares
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5af108a029
* This update causes the backup process to run in a separate thread.
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16 years ago |
Teravus Ovares
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8217bbe484
* Fixed needing to alter your sculptie sometimes to get physics to generate a collision mesh for it.
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16 years ago |
Teravus Ovares
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529553c77e
* Fixed a logic error in previous commit. Darn these long client(param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param,param); methods!
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16 years ago |
Teravus Ovares
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2bd03b7c8c
* Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented.
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16 years ago |
Teravus Ovares
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aa5197304e
* Committing patch from mantis 0001297: [PATCH] Fix behavior of child prim inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
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16 years ago |
Jeff Ames
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7fefb80abb
Minor cleanup.
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16 years ago |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 years ago |
Teravus Ovares
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d60e457463
Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie!
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16 years ago |
Justin Clarke Casey
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587f6ab645
* Refactor: Remove SceneObjectGroup.GetScenePresences() in favour of a direct call to Scene
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16 years ago |
Jeff Ames
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c995d60d37
Formatting cleanup.
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16 years ago |
Teravus Ovares
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b7baa3cd2a
* Valid Sculpted prim now collide properly.
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16 years ago |
Teravus Ovares
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7e275bfa37
* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save it to the prim shape.
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16 years ago |
Teravus Ovares
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92c03978e1
* Fixes Prim ExtraParams
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16 years ago |
Sean Dague
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5ff3c03c12
get all the right bits to SendPrimitiveToClient so we can actually
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16 years ago |
Jeff Ames
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0ea48cf786
De-tabify source.
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16 years ago |
Sean Dague
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0b09966c7e
send actual velocity and angular velocity in terse updates
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16 years ago |
Teravus Ovares
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7b446aba91
* Implemented DIE_AT_EDGE and Temporary objects don't save to the database.
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16 years ago |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 years ago |
Teravus Ovares
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412ca26565
* DuplicateOnRay with copy center works in two directions... Still fighting with it.
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16 years ago |
Adam Frisby
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20a9bf08f5
* Rolled back a few changes.
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16 years ago |
Adam Frisby
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13526097f2
* Spring cleaning on Region.Environment.
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16 years ago |
Teravus Ovares
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56b4f5a2ea
* committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server.
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16 years ago |
Adam Frisby
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4692e92312
* Assorted spring cleanings.
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16 years ago |