Commit History

Author SHA1 Message Date
  Jeff Ames 5752c1f5c2 Formatting cleanup. 16 years ago
  Justin Clarke Casey d500209da0 * Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders 16 years ago
  Justin Clarke Casey a28ca7b78b * Refactor: remove code duplication between add ScenePresence methods in InnerScene 16 years ago
  Justin Clarke Casey 73a28a56da * Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence 16 years ago
  Jeff Ames 5d77625e9a Update svn properties. Formatting cleanup. 16 years ago
  Teravus Ovares c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry. 16 years ago
  Charles Krinke 36b8196f7a Thank you kindly, Tiffany for a patch that helps: 16 years ago
  Justin Clarke Casey bc92d72828 * Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object 16 years ago
  Justin Clarke Casey 0ee69707ea * Refactor: Collapse some multiple remove object paths 16 years ago
  Justin Clarke Casey 10564469c8 * Refactor: Remove some unused methods in Scene/InnerScene 16 years ago
  Justin Clarke Casey f3067ce6f9 * Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type 16 years ago
  Justin Clarke Casey 79eecd3d25 * Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now 16 years ago
  Justin Clarke Casey 42693f3b20 * Refactor: Push some dictionary initialization down from Scene into InnerScene 16 years ago
  Justin Clarke Casey d53db1d69b * Refactor: Make some inner scene dictionaries internal rather than public 16 years ago
  Teravus Ovares 5af108a029 * This update causes the backup process to run in a separate thread. 16 years ago
  Sean Dague 185eff8d0d From: Jeremy Bongio <[email protected]> 16 years ago
  Teravus Ovares 2bd03b7c8c * Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented. 16 years ago
  Jeff Ames 65c5efe43b Formatting cleanup. 16 years ago
  Teravus Ovares d60e457463 Committing patch from Melanie. 0001290: [PATCH] implement permissions propagation and script module hooks. Thanks Melanie! 16 years ago
  Teravus Ovares e45ace9b54 * Fixed attaching objects that are in-world. 16 years ago
  Teravus Ovares be99ca6bc0 * Fixed situations where objects would jump back or scale incorrectly with Scale both sides checked. 16 years ago
  Teravus Ovares 8fd0378ae6 * Removed 19 warnings 16 years ago
  Justin Clarke Casey 16621fb37f * Refactor: Remove locking from InnerScene.GetScenePresence() 16 years ago
  Justin Clarke Casey 3025dafa92 * Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world 16 years ago
  mingchen 32785921d0 *Complete redo of the permissions module 16 years ago
  Teravus Ovares 1ba51dd2fd * More OutPacket refactors. 16 years ago
  mingchen 6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this. 16 years ago
  Teravus Ovares 4b924f2eb6 * Committing an extra bit of permissions for attaching to ensure that the perms are in line with project goals. 16 years ago
  Justin Clarke Casey be02107ea8 * Increasing ScenePresences locking to prevent race conditions such as those seen in one of the crashes of mantis 1163 16 years ago
  Adam Frisby a95f13a646 * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMERS. NAUGHTY. 16 years ago