Sean Dague
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c5ea70bf93
nice catch by chi11ken that I was setting the wrong property
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17 years ago |
Sean Dague
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6acaabefc3
revert r2162 as it completely clobbered all the work on
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17 years ago |
Adam Frisby
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c4707a284f
* Major ass commit.
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17 years ago |
MW
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22e330c1a0
attempt to fix the muliple repeat problem (that sdague is getting) in the IRC chat bridge code.
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17 years ago |
MW
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155005cba6
Hopefully made it so ChatModule and InstantMessageModule are now running in Shared module mode.
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17 years ago |
Sean Dague
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139994757c
changes to pass nini config object to the modules that get
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17 years ago |
lbsa71
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404e2b6cf2
* Removed some comments
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17 years ago |
MW
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c2462bc8bb
Added "LoadImageUrl" module , that is a dynamic texture render, that works with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
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17 years ago |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 years ago |
Charles Krinke
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847be6b872
Change warning from "not a valid assembly" to "not a module assembly"
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17 years ago |
lbsa71
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94d98e638e
* Okay, so maybe Error was a bit harsh for BadImageException; downgrading to Warning.
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17 years ago |
lbsa71
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dbdacc26a4
* Now loading modules from ScriptEngines directory as well.
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17 years ago |
lbsa71
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a40e7100a2
* Gave ModuleLoader some good lovin'
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17 years ago |
Sean Dague
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29aa41daa0
Code from Illumious Beltran (IBM) implementing more LSL
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17 years ago |
Sean Dague
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c3d8f1f425
getting all our line endings consistant again
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17 years ago |
MW
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652654176a
more refactoring
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17 years ago |
lbsa71
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8f0b03597b
* Modernized ScriptManager to new interface-based module calls.
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17 years ago |
Sean Dague
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b8d9737a47
fixing me some line endings
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17 years ago |
MW
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15423539f9
hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
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17 years ago |
MW
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c29df824c2
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
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17 years ago |
MW
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bfd36e2e83
Some work on Module loading/management.
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17 years ago |
MW
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f388a47254
Added a Debug method to the Console/log class that has the Conditional attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives].
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17 years ago |
MW
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c16aafee09
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
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17 years ago |
MW
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8e3b2392d1
Start of trying to make Region/Scene more modular.
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17 years ago |