Commit History

Autor SHA1 Mensaxe Data
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby a1c8aa4050 * Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 4692e92312 * Assorted spring cleanings. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 3da6a05eaa * Sometimes you know, you do something really stupid. %!s(int64=16) %!d(string=hai) anos
  Sean Dague bf1580fba4 From: Dr Scofield <[email protected]> %!s(int64=16) %!d(string=hai) anos
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). %!s(int64=16) %!d(string=hai) anos
  MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment. %!s(int64=16) %!d(string=hai) anos
  MW f61ea1998e Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a8cfbbe963 Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  MW e7a709068a small change %!s(int64=16) %!d(string=hai) anos
  Tedd Hansen 0756e01475 Removed some ScriptEngine config debugging. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. %!s(int64=16) %!d(string=hai) anos
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. %!s(int64=16) %!d(string=hai) anos
  lbsa71 f72b834b25 * setting some readonlies %!s(int64=17) %!d(string=hai) anos
  Tedd Hansen 1dc107c2d7 Log instead of crash on some specific unknown startup bug I'm getting %!s(int64=17) %!d(string=hai) anos
  lbsa71 efd90b56b7 * Optimized usings %!s(int64=17) %!d(string=hai) anos
  Jeff Ames 24bd5ad399 Added null check back into ModuleLoader.cs %!s(int64=17) %!d(string=hai) anos
  Jeff Ames 4314b6115b Stopped module loader from re-loading .dll once for every plugin found within it. %!s(int64=17) %!d(string=hai) anos
  Sean Dague f773733fcb From Michael Osias (IBM) %!s(int64=17) %!d(string=hai) anos
  mingchen 3ce6116e4a *Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically. %!s(int64=17) %!d(string=hai) anos
  Adam Frisby b1b9f79a04 * Supressed the "not a module assembly" warning for verbosity reasons. %!s(int64=17) %!d(string=hai) anos
  lbsa71 57ff76850d * Added MySQLDataStore (adapted from MonoSqlite %!s(int64=17) %!d(string=hai) anos
  lbsa71 67e12b95ea * Optimized usings %!s(int64=17) %!d(string=hai) anos
  lbsa71 03d49b0217 * ModuleLoader: Privatized some too-public fields %!s(int64=17) %!d(string=hai) anos
  MW 27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. %!s(int64=17) %!d(string=hai) anos
  lbsa71 070047ce1b * Added prototypical AvatarFactory module interface to load avatar parameters %!s(int64=17) %!d(string=hai) anos
  Adam Frisby 5dad0ed729 * Return of R2162. /Take that SVN!/ %!s(int64=17) %!d(string=hai) anos