Adam Frisby
|
20a9bf08f5
* Rolled back a few changes.
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há 16 anos atrás |
Adam Frisby
|
13526097f2
* Spring cleaning on Region.Environment.
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há 16 anos atrás |
Adam Frisby
|
a1c8aa4050
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
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há 16 anos atrás |
Adam Frisby
|
4692e92312
* Assorted spring cleanings.
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há 16 anos atrás |
Adam Frisby
|
3da6a05eaa
* Sometimes you know, you do something really stupid.
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há 16 anos atrás |
Sean Dague
|
bf1580fba4
From: Dr Scofield <[email protected]>
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há 16 anos atrás |
Adam Frisby
|
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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há 16 anos atrás |
MW
|
c2ea7b99e1
Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
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há 16 anos atrás |
MW
|
f61ea1998e
Added back a fix that lbsa71 did aqes ago to fix a buffer overflow in the packetpool, which somewhere through time got lost/reverted
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há 16 anos atrás |
Jeff Ames
|
47180080f0
Formatting cleanup.
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há 16 anos atrás |
Jeff Ames
|
a8cfbbe963
Minor cleanup.
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há 16 anos atrás |
MW
|
e7a709068a
small change
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há 16 anos atrás |
Tedd Hansen
|
0756e01475
Removed some ScriptEngine config debugging.
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há 16 anos atrás |
Jeff Ames
|
e207284fef
Clean up logging calls using String.Format explicitly
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há 16 anos atrás |
Jeff Ames
|
6ed5283bc0
Converted logging to use log4net.
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há 16 anos atrás |
MW
|
755ad9e3e0
First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
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há 16 anos atrás |
lbsa71
|
f72b834b25
* setting some readonlies
|
há 17 anos atrás |
Tedd Hansen
|
1dc107c2d7
Log instead of crash on some specific unknown startup bug I'm getting
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há 17 anos atrás |
lbsa71
|
efd90b56b7
* Optimized usings
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há 17 anos atrás |
Jeff Ames
|
24bd5ad399
Added null check back into ModuleLoader.cs
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há 17 anos atrás |
Jeff Ames
|
4314b6115b
Stopped module loader from re-loading .dll once for every plugin found within it.
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há 17 anos atrás |
Sean Dague
|
f773733fcb
From Michael Osias (IBM)
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há 17 anos atrás |
mingchen
|
3ce6116e4a
*Shared Modules have feelings too! -- Shared Region Modules that are found in DLLs are now correctly loaded automagically.
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há 17 anos atrás |
Adam Frisby
|
b1b9f79a04
* Supressed the "not a module assembly" warning for verbosity reasons.
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há 17 anos atrás |
lbsa71
|
57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
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há 17 anos atrás |
lbsa71
|
67e12b95ea
* Optimized usings
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há 17 anos atrás |
lbsa71
|
03d49b0217
* ModuleLoader: Privatized some too-public fields
|
há 17 anos atrás |
MW
|
27f003b683
Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
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há 17 anos atrás |
lbsa71
|
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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há 17 anos atrás |
Adam Frisby
|
5dad0ed729
* Return of R2162. /Take that SVN!/
|
há 17 anos atrás |