UbitUmarov
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28d4afbe3a
replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
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9 년 전 |
UbitUmarov
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52860a7d15
stop using a Vector3 to store 3bits
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9 년 전 |
UbitUmarov
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dfd60d6f71
STATUS_ROTATE are linkset flags and not prim
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9 년 전 |
UbitUmarov
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4a2e6db344
add high level code suport for SetHoverHeight() called from a attachment, so in future physics engines can also suport it
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9 년 전 |
UbitUmarov
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0fb033e567
fix object crossings to other scene on same instance
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9 년 전 |
UbitUmarov
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032958709b
last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
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9 년 전 |
Kevin Cozens
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b412db72be
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
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9 년 전 |
UbitUmarov
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5becc16acf
try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
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9 년 전 |
Robert Adams
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e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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9 년 전 |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 년 전 |
UbitUmarov
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371c9dd2af
bad merge?
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9 년 전 |
Diva Canto
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ce2c67876e
More namespace and dll name changes. Still no functional changes.
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9 년 전 |
Diva Canto
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2c0cad6dd3
Renamed the namespaces too
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9 년 전 |
UbitUmarov
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d2776ec645
funny bug
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9 년 전 |
AliciaRaven
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cb586d1158
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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9 년 전 |
BlueWall
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e171ae899d
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
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9 년 전 |
AliciaRaven
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f11720d71f
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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9 년 전 |
Robert Adams
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7d699514a5
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
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9 년 전 |
AliciaRaven
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28ce323802
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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9 년 전 |
Robert Adams
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07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
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9 년 전 |
Robert Adams
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9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
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9 년 전 |
Justin Clark-Casey (justincc)
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dd6f560c05
If serialized scene object XML has a SavedScriptState with no UUID, then read past the innerXML instead of wrongly continously looping on the same element.
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9 년 전 |
Justin Clark-Casey (justincc)
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1d2616e7a2
If the owner of an object is taking a copy from the scene (e.g. via the "take copy" option on a viewer) then only require owner copy perms, not copy and transfer.
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9 년 전 |
Justin Clark-Casey (justincc)
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d0a2ea0857
Fix regression where the stored state of every second script in an object rezzed from inventory (e.g. attachments) was no longer loaded.
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9 년 전 |
Justin Clark-Casey
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3247a7cb3e
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
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9 년 전 |
UbitUmarov
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6bebb9206c
fix stopMoveToTarget in attachments case ( similar to core fix)
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9 년 전 |
Justin Clark-Casey
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7a2c77e7ea
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target.
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9 년 전 |
Justin Clark-Casey
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67e56872f3
If llStopMoveToTarget() is called on an attachment, then stop the avatar if it was moving to target.
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9 년 전 |
UbitUmarov
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37a5eab0f5
BUG FIX prevent references to null scene (as happens on mesh uploads)
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10 년 전 |
UbitUmarov
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bc4d0179b3
remove debug message
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10 년 전 |