Commit History

Author SHA1 Message Date
  UbitUmarov b07ea475bf delete keyframes on temporary backup group 10 years ago
  UbitUmarov b43ce909aa Debug... ( restored TriggerOnSceneObjectPreSave) 10 years ago
  UbitUmarov cfc8de096b remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave 10 years ago
  UbitUmarov 6600282fe9 another try to prevent double crossing 10 years ago
  UbitUmarov 139044fc79 keep intransit flag even if deleted, dont set sog position if in transit 10 years ago
  UbitUmarov 639f128d2c some cleanup, localID coerence fix.. 10 years ago
  UbitUmarov 16608ffb01 don't backup in transit SOGs 10 years ago
  UbitUmarov 4571e5bc3e try to make SOG crossings full async. Simplify some borders checking.... 10 years ago
  Justin Clark-Casey (justincc) cbd428cff3 Add LSL transaction_result event. 10 years ago
  Justin Clark-Casey (justincc) 57e75d7c03 Do not add attachments to the region scene object backup list. 10 years ago
  UbitUmarov 79e47eb60e some changes in link/unlink code, bypassing complex variables set methods 10 years ago
  UbitUmarov ea4a526095 a few more changes on link/unlink 10 years ago
  UbitUmarov bcaf202e34 update scenegraph group find by part information in sog link, so script link functions do update that also. 10 years ago
  UbitUmarov 51697944b6 dont send fullObjectUpdate on deselect 10 years ago
  UbitUmarov 8e15d4ad57 limit number of prims on physical objects. Not all cases covered still 10 years ago
  Justin Clark-Casey (justincc) 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 10 years ago
  Justin Clark-Casey (justincc) 1b75ec5647 Ignore whitespace when reading serialized XML objects. 10 years ago
  Justin Clark-Casey (justincc) f132f642b2 On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times. 10 years ago
  UbitUmarov 0295e6822d some cleanup ( well or not ) 10 years ago
  UbitUmarov ad6f942279 add filter sog updates 10 years ago
  UbitUmarov e296f25445 sitting avatars hidding by their position. This is not as SL that uses 10 years ago
  UbitUmarov c3b5a6c2ab change how sounds work. May be bad.. needs testing 10 years ago
  UbitUmarov 43cf184603 clear script controls on crossing (untested)(possible should be done 10 years ago
  UbitUmarov fe900b28c6 CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so 10 years ago
  UbitUmarov ed905418b3 consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and 10 years ago
  UbitUmarov f9fdf26ec3 make ResetChildPrimPhysicsPositions only do what it is supposed to do and 10 years ago
  UbitUmarov cf132430ae tell scripts about positions changes after they are actually changed 10 years ago
  UbitUmarov 5269511339 dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog 10 years ago
  UbitUmarov 0e4a9e35c7 bug fix. Child position got broken because first prim i parts array may 10 years ago
  Oren Hurvitz 4c5d7d4683 Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet 10 years ago