UbitUmarov
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b07ea475bf
delete keyframes on temporary backup group
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10 years ago |
UbitUmarov
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b43ce909aa
Debug... ( restored TriggerOnSceneObjectPreSave)
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10 years ago |
UbitUmarov
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cfc8de096b
remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
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10 years ago |
UbitUmarov
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6600282fe9
another try to prevent double crossing
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10 years ago |
UbitUmarov
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139044fc79
keep intransit flag even if deleted, dont set sog position if in transit
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10 years ago |
UbitUmarov
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639f128d2c
some cleanup, localID coerence fix..
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10 years ago |
UbitUmarov
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16608ffb01
don't backup in transit SOGs
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10 years ago |
UbitUmarov
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4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
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10 years ago |
Justin Clark-Casey (justincc)
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cbd428cff3
Add LSL transaction_result event.
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10 years ago |
Justin Clark-Casey (justincc)
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57e75d7c03
Do not add attachments to the region scene object backup list.
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10 years ago |
UbitUmarov
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79e47eb60e
some changes in link/unlink code, bypassing complex variables set methods
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10 years ago |
UbitUmarov
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ea4a526095
a few more changes on link/unlink
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10 years ago |
UbitUmarov
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bcaf202e34
update scenegraph group find by part information in sog link, so script link functions do update that also.
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10 years ago |
UbitUmarov
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51697944b6
dont send fullObjectUpdate on deselect
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10 years ago |
UbitUmarov
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8e15d4ad57
limit number of prims on physical objects. Not all cases covered still
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10 years ago |
Justin Clark-Casey (justincc)
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099212167b
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
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10 years ago |
Justin Clark-Casey (justincc)
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1b75ec5647
Ignore whitespace when reading serialized XML objects.
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10 years ago |
Justin Clark-Casey (justincc)
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f132f642b2
On code section that rezzes single objects and attachments, reduce CPU use by reading asset XML a single time with a stream reader rather than multiple times.
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10 years ago |
UbitUmarov
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0295e6822d
some cleanup ( well or not )
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10 years ago |
UbitUmarov
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ad6f942279
add filter sog updates
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10 years ago |
UbitUmarov
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e296f25445
sitting avatars hidding by their position. This is not as SL that uses
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10 years ago |
UbitUmarov
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c3b5a6c2ab
change how sounds work. May be bad.. needs testing
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10 years ago |
UbitUmarov
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43cf184603
clear script controls on crossing (untested)(possible should be done
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10 years ago |
UbitUmarov
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fe900b28c6
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
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10 years ago |
UbitUmarov
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ed905418b3
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
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10 years ago |
UbitUmarov
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f9fdf26ec3
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
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10 years ago |
UbitUmarov
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cf132430ae
tell scripts about positions changes after they are actually changed
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10 years ago |
UbitUmarov
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5269511339
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
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10 years ago |
UbitUmarov
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0e4a9e35c7
bug fix. Child position got broken because first prim i parts array may
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10 years ago |
Oren Hurvitz
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4c5d7d4683
Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet
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10 years ago |